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pumbers committed Sep 10, 2023
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<description>Recent content in Campaigns on Game Manglement</description>
<generator>Hugo -- gohugo.io</generator>
<language>en-us</language>
<lastBuildDate>Sat, 10 Apr 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://pumbers.github.io/game-manglement/campaigns/index.xml" rel="self" type="application/rss+xml" />
<lastBuildDate>Sun, 09 Jul 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://pumbers.github.io/game-manglement/campaigns/index.xml" rel="self" type="application/rss+xml" />
<item>
<title>Shadowdark: Session Two, The Eye of the Lost</title>
<link>https://pumbers.github.io/game-manglement/campaigns/shadowdark/session_two/</link>
<pubDate>Sun, 09 Jul 2023 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/shadowdark/session_two/</guid>
<description>There were nine gods; that much is certain. But a void in the common knowledge burns brighter the more scholars study it. The fact is that two gods are lost to the ages. Their names purged from all ancestries’ memories. Their imagery vandalized, destroyed, or stolen. And yet, some texts from eons ago still mention these gods; though never by name. Not men, nor elves, nor dragons can make sense of this lack of information.</description>
</item>

<item>
<title>Shadowdark: Session One, The Eye of the Lost</title>
<link>https://pumbers.github.io/game-manglement/campaigns/shadowdark/session_one/</link>
<pubDate>Fri, 23 Jun 2023 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/shadowdark/session_one/</guid>
<description>There were nine gods; that much is certain. But a void in the common knowledge burns brighter the more scholars study it. The fact is that two gods are lost to the ages. Their names purged from all ancestries’ memories. Their imagery vandalized, destroyed, or stolen. And yet, some texts from eons ago still mention these gods; though never by name. Not men, nor elves, nor dragons can make sense of this lack of information.</description>
</item>

<item>
<title>Ultraviolet Grasslands: Session Two, Is that a gopher in your pants?</title>
<link>https://pumbers.github.io/game-manglement/campaigns/uvg/session_two/</link>
Expand Down Expand Up @@ -35,17 +53,6 @@ The Marut The sun has barely started to colour the sky to the east of the Violet
<description>After hearing and reading so much about it, I decided to dive in and try out Thousand Year Old Vampire by Tim Hutchings. I have it in my head that I&amp;rsquo;d like to play a young Frankish knight from the Dark Age reign of Charlemagne, so I dig out my copy of Paladin: Warriors of Charlemagne by Ruben in ’t Groen because not only is it a great historical RPG but it also provides a lot of the detail for the initial period that I&amp;rsquo;ll need.</description>
</item>

<item>
<title>Mysteries, Wonders and Dangers of The Ten Thousand Worlds: Part 2</title>
<link>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/wonders_part_2/</link>
<pubDate>Sun, 10 May 2020 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/wonders_part_2/</guid>
<description>There are many mysteries, wonders and dangers in the Ten Thousand Worlds, some of them are worth a lot of money to those brave enough to investigate them. Most of them will kill you stone dead.
Welcome to the Ten Thousand Worlds.
The Vylk Enclave The Vylk are the only (known) alien race in the Ten Thousand Worlds, and the Vylk Enclave is a marvel of megastructure engineering. By far the largest of the Worlds, and likely one of the oldest, it sits on the outer edge of the system far above the plane of the ecliptic.</description>
</item>

<item>
<title>Downcrawl: Session Four</title>
<link>https://pumbers.github.io/game-manglement/campaigns/downcrawl/session_four/</link>
Expand All @@ -67,25 +74,6 @@ The Vylk Enclave The Vylk are the only (known) alien race in the Ten Thousand Wo
&amp;ldquo;Door?&amp;rdquo;, asked Sherman. &amp;ldquo;Door&amp;rdquo;, Eirik nodded, and they started looking around for something to bar the door with.</description>
</item>

<item>
<title>Ten Thousand Worlds: Adepts</title>
<link>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/adept/</link>
<pubDate>Sat, 18 Jan 2020 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/adept/</guid>
<description>Cybernetics in the Worlds are pretty common, used to replace damaged or missing limbs or other organs. Adepts, however, take the use of cybernetics and implanted technologies to the next level. Their implants are always far more advanced than anything freely available, sometimes even alien in origin, and they have used this to build an air of mysticism around what they are capable of, referring to the effects they create as “hexes” or “incantations”.</description>
</item>

<item>
<title>Ten Thousand Worlds: Dynasts</title>
<link>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/dynast/</link>
<pubDate>Sat, 18 Jan 2020 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/dynast/</guid>
<description>Soon after the Influx, the Captains of the great colony ships and the first stations established themselves as absolute rulers of their domains. Power was passed down through their family lines and those of their subordinates, and over the centuries they built great trading empires, fleets and Worlds.
Hundreds of families formed the Great and Lesser Houses of these Dynasties, with their reach and influence appearing supreme. They felt they had the right and privilege to do anything, to anyone.</description>
</item>

<item>
<title>Downcrawl: Session Two</title>
<link>https://pumbers.github.io/game-manglement/campaigns/downcrawl/session_two/</link>
Expand All @@ -104,27 +92,5 @@ Hundreds of families formed the Great and Lesser Houses of these Dynasties, with
<description>When we first met our heroes, they were already well on the way to making a name for themselves. Sherman, Cuthmar, Eirik and Celiophane had taken on the task of rescuing a local merchant’s daughter from a band of marauding goblins, tracked the goblins to their cave-lair and fought their way to the goblin shaman who was about to make a blood sacrifice of the young girl. They figured they’d won, but with his dying breath the shaman uttered a dire curse.</description>
</item>

<item>
<title>Mysteries, Wonders and Dangers of The Ten Thousand Worlds: Part 1</title>
<link>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/wonders_part_1/</link>
<pubDate>Mon, 14 Jan 2019 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/wonders_part_1/</guid>
<description>There are many mysteries, wonders and dangers in the Ten Thousand Worlds, some of them are worth a lot of money to those brave enough to investigate them. Most of them will kill you stone dead.
Welcome to the Ten Thousand Worlds.
The Testament of Cycles The Testament of Cycles is, looking at at it simplistically, a book - but quite unlike any other book in existence. Firstly, it is not a physical object (although physical copies of parts of it have been made).</description>
</item>

<item>
<title>Welcome to The Ten Thousand Worlds</title>
<link>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/introduction/</link>
<pubDate>Mon, 07 Jan 2019 00:00:00 +0000</pubDate>

<guid>https://pumbers.github.io/game-manglement/campaigns/ten_thousand_worlds/introduction/</guid>
<description>The Ten Thousand Worlds is a (work-in-progress) futuristic science fantasy setting. If you want to get a feel for life in the Worlds, think Firefly, a bit of Guardians of the Galaxy, some Doctor Who and Farscape and a fair bit of The Expanse.
Introduction Somewhere, in a star system light years away and a long time ago, Earth died.
The Human Race, knowing the end was coming, migrated en masse to a new home.</description>
</item>

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