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Update gfx for BDM #422
Update gfx for BDM #422
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Nice work on the icons, thanks! |
What about line 35 ( I am asking because I want to update all the translations... EDIT: I have noticed that there is a string So do we need string\line 35 or 303? Or one of this line can be "replaced", the other one deleted? |
Originally I re-used the string in line 35, but this has now been changed to a new string on line 303. I would prefer re-using the string on line 35 so we don't get too many dead items in the language files, but this requires a partial revert of 991644f. @KrahJohlito do you agree? This should be renamed back to _STR_BDM_GAMES Open-PS2-Loader/include/lang.h Line 18 in 7758357
And this should be removed: Open-PS2-Loader/include/lang.h Line 286 in 7758357
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Sorry @rickgaiser I must have mentions off I only just saw this when @J013k messaged me about it today. In the next couple days I plan to use both language strings as well as adding another for FireWire Games (although I’m not sure it’s even necessary to have a seperate string for each device since only the word “Games” would need to be translated I assume). I’ll make sure template and Lang.c are consistent, sorry for the confusion. |
Update gfx for BDM
Pull Request checklist
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Pull Request description
Just updating gfx for BDM.
In order to maintain theme compatibility I've named the BDM device icon as usb.png and all block devices handled by BDM with a _bd suffix. The idea is to change the const int IDs of both the device text and icon to simple functions to determine which string/icon to display depending on which device is connected and the standard BDM icon/text for manual init or when it is set to OFF.
Currently though I'm having difficulty obtaining the device name without hacks, perhaps when/if there are EE side functions for BDM this will be easier so for now not all icons are used.
Thanks to Berion for the updated gfx.