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[ISSUE][SCUS-971.24] Jak and Daxter - The Precursor Legacy Freezing on Startup With PADEMU #428

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Boggalog opened this issue Jun 3, 2021 · 15 comments · Fixed by #659
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bug game issue for one game or game family

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@Boggalog
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Boggalog commented Jun 3, 2021

Disclaimer
Issue reports for OPL version which were not downloaded from the official GitHub repo are not accepted.
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Describe the issue
A clear and concise description of what the issue is.
Jak and Daxter - The Precursor Legacy freezes on the initial "Sony presents..." splash screen when PADEMU is enabled.

Configuration (please complete the following information):

  • Console Model: SCPH-30003 R
  • Open PS2 Loader revision: OPL v1.0.0 and OPL v1.1.0-Beta-1641-7758357
  • Open PS2 Loader mode: HDD
  • Information about affected games (if any): http://redump.org/disc/682/ SCUS 97124

To Reproduce
Steps to reproduce the behavior:

  1. Enable PADEMU.
  2. Boot the game.
  3. The game will hang on the "Sony presents..." splash screen.

Expected behavior
The game should start as it does with PADEMU disabled.

Screenshots
PXL_20210603_233315223

Additional context
This is while using compatibility modes 1,3 and 6.

@Boggalog Boggalog added the bug label Jun 3, 2021
@rickgaiser
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See also #425
Issues are probably related.

@Boggalog
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Boggalog commented Jun 4, 2021

See also #425
Issues are probably related.

I should have clarified, mine is without using a VMC.

@rickgaiser
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VMC "hacks" into the serial ports (SIO2), to emulate the memory card. PADEMU also "hacks" into the same serial ports (SIO2) to emulate the controllers. So they are most likely related issues, but thank you for clarifying.

@AKuHAK AKuHAK changed the title [ISSUE] Jak and Daxter - The Precursor Legacy Freezing on Startup With PADEMU [ISSUE][SCUS-971.24] Jak and Daxter - The Precursor Legacy Freezing on Startup With PADEMU Jul 6, 2021
@hugorsgarcia
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Even without pademu or vmc is freezing for me in 1.1 version. Back to version 1.0 works fine though

@delferius
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delferius commented Jan 30, 2022

Same problem with 1.2

@tracedgod
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tracedgod commented Feb 13, 2022

Same freeze issue with PADEMU + VMC not being used. Previous compatibility modes 1, 3, and 6 mentioned on this compatibility list does not work on 1.2.0 beta, as well as 1.1.0. Have not tried any other versions but will try 1.0.0 as @Sin2FX mentioned it works for them on that version.

EDIT: I wanted to update this to say that I was mistaken, PADEMU was actually turned on, I thought I had turned it off but I guess not. Once I turned off PADEMU, the game works with compatibility modes 1, 3, and 6, PADEMU Disabled and VMC disabled on 1.2.0 beta.

@almircanella
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Game is not working att all For me, same settings as op. fat 3000 ps2, internal hdd, original bba with internal sata hdd.

tried this game with stock settings, and after, also 1, 3, 6 modes enabled, (vmc and pademu both OFF). Udma 4 (whatever that's mean)

[v1.2.0-Beta-1832-f087feb] = Black Screen
v 1.1.0 = Freeze on first text screen.

@hugorsgarcia
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Have you disabled GSM ? For me it worked

@Soulreaver1111
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Ive got a wierd one when the GSM is enable im my case NTSC cuz it has to be forced otherwise my tv wont read the signals for some reason got a LCD samsung tv, with mode 1,3,6 VMC off and PADEMU off the game runs and gets a retarded Freez after DOLBY logo Black screen. Disabling the GSM it will run normally but picture will flickr and goes in and out is there a custom ELD config to fix the freez with GSM? ive tried PAL version of the game it runs but i like the 60HZ of the NTSC more smooth than PAL even tho PAL version has 60HZ i feel like NTSC will perform better cuz its been converted from US version

@AKuHAK AKuHAK added the game issue for one game or game family label May 30, 2022
@carl0sjt
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carl0sjt commented Jun 4, 2022

game crashed after naughty dog logo intro.

OPL 1.2.0 beta 1875 2f0506c

PS2: SCPH 90010
game format: ISO
Launch method: SMB
game modes: 3+6
VMC: crashes at saving
pademu: black screen after naughty dog intro screen

-V3ditata

@rickgaiser
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rickgaiser commented Jun 4, 2022 via email

@carl0sjt
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carl0sjt commented Jun 4, 2022

UDPBD test build

carlos@carlos-ideapad-310:~$ ./ps2client -h 192.168.1.10 execee host:OPNPS2LD-v1.2.0-Beta-1875-2f0506c-dirty.ELF
loadelf: fname host:OPNPS2LD-v1.2.0-Beta-1875-2f0506c-dirty.ELF secname all
Input ELF format filename = host:OPNPS2LD-v1.2.0-Beta-1875-2f0506c-dirty.ELF
0 01bd3880 00130788 ....................
Loaded, host:OPNPS2LD-v1.2.0-Beta-1875-2f0506c-dirty.ELF
start address 0x1d0001c
gp address 00000000
open name rom0:ROMVER flag 1 data 41378
open fd = 2
OPL GUI start!
  BDM: connecting device udp0p0 id=0x0
  BDM: connecting device udp0p1 id=0x7
  BDM: udp0p0 mounted to MBR
  BDM: udp0p1 mounted to fatfs
  THEMES Trying to set again theme: <OPL>
  loadISOGameListCache: 2 games loaded.
  loadISOGameListCache: 10 games loaded.
  CONFIG No file mass0:CFG/SLUS_210.50.cfg.
  texDiscoverLoad(mass0:ART/SLUS_210.50_COV)
  texDiscoverLoad(mass0:ART/SLUS_210.50_ICO)
  CONFIG No file mass0:CFG/SLUS_211.08.cfg.
  texDiscoverLoad(mass0:ART/SLUS_211.08_COV)
  texDiscoverLoad(mass0:ART/SLUS_211.08_ICO)
  CONFIG No file mass0:CFG/SCUS_971.24.cfg.
  APPSUPPORT 5 apps loaded
  bdmDriver=udp
  BDMSUPPORT Start LBA = 19452096
  DVD detected.
  BDMSUPPORT CleanUp
  APPSUPPORT Shutdown
  audsrv_adpcm_init()
  FNTSYS End
  SYSTEM LaunchLoaderElf loading modules
  IOPRP image size calculated: 47348
  IOPRP image size actual:     47120
  SYSTEM IRX 1 address start: 0x97050 end: 0x989a0
  SYSTEM IRX 2 address start: 0x989a0 end: 0xa41b0
  SYSTEM IRX 3 address start: 0xa41b0 end: 0xa4674
  SYSTEM IRX 4 address start: 0xa4680 end: 0xa4b18
  SYSTEM IRX 5 address start: 0xa4b20 end: 0xaa514
  SYSTEM IRX 11 address start: 0xaa520 end: 0xad5c0
  SYSTEM IRX 14 address start: 0xad5c0 end: 0xb0f50
  SYSTEM IRX STORAGE 0x97000 - 0xb0f50
  Preparing GSM...
  Starting ee_core with following arguments:
  [0] BDM_UDP_MODE 1 mc1:BOOT/OPNPS2LD.ELF 20 0.0.0.0 0.0.0.0 0.0.0.0 0 0 0 1 257 0
  [1] 2147505996 2147541616
  [2] 618496 724864
  [3] SCUS_971.24
  [4] 36
  [5] 1 2 0 7874698008519356 56154283650848769 1 0 0 0 1 0
  [6] cdrom0:\SCUS_971.24;1
  Leaving OPL GUI, starting eecore...
  Get Reboot Request From EE
  Input ELF format filename = cdrom0:\SCUS_971.24;1
  0 00100000 0003705e   .  .  .  .  - memory free = 1500KiB
  
  Loaded, cdrom0:\SCUS_971.24;1
  start address 0x100008
  gp address 00000000
  sce_fileio: unrecognized code ff
  Get Reboot Request From EE
  loadmodule: fname cdrom0:\DRIVERS\SIO2MAN.IRX;1 args 0 arg 
  loadmodule: id 28, ret 0
  loadmodule: fname cdrom0:\DRIVERS\PADMAN.IRX;1 args 0 arg 
  loadmodule: id 29, ret 0
  loadmodule: fname cdrom0:\DRIVERS\LIBSD.IRX;1 args 0 arg 
  loadmodule: id 30, ret 0
  loadmodule: fname cdrom0:\DRIVERS\MCMAN.IRX;1 args 0 arg 
  loadmodule: id 31, ret 0
  loadmodule: fname cdrom0:\DRIVERS\MCSERV.IRX;1 args 0 arg 
  loadmodule: id 32, ret 0
  loadmodule: fname cdrom0:\DRIVERS\989SND.IRX;1 args 0 arg 
  - memory free = 1288KiB
  
  ========================================================
  989snd (c)2000, 2001 Sony Computer Entertainment America
  by Buzz Burrowes                               v2.6.8
  (build with sce library rev 2.3.0)
  ========================================================
      Thread Priorities:
                           Sound Tick = 9
                             Main RPC = 58
                          Loading RPC = 59
                            Streaming = 60, 61, 62, 63
  ========================================================
  
  loadmodule: id 33, ret 0
  loadmodule: fname cdrom0:\DRIVERS\OVERLORD.IRX;1 args 19 arg iso  _cd
  loadmodule: id 34, ret 1

@rickgaiser
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rickgaiser commented Jun 5, 2022 via email

@hugorsgarcia
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Without GSM picture will flickr because the game is interlaced and uses field rendering. But for e disabling GSM will make the game run regardless of PADEMU or not. VMC is not work either way. If VMC is on game will freeze when checking for MC

@carl0sjt
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carl0sjt commented Jun 6, 2022

In game. Modes 1,2,3 +6
ISO

memory free = 78KiB

http://pastie.org/p/7mjdo7KGz9Mbwt0lhFUFab

@rickgaiser rickgaiser linked a pull request Jun 6, 2022 that will close this issue
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