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[ISSUE][SCUS-971.24] Jak and Daxter - The Precursor Legacy Freezing on Startup With PADEMU #428
Comments
See also #425 |
I should have clarified, mine is without using a VMC. |
VMC "hacks" into the serial ports (SIO2), to emulate the memory card. PADEMU also "hacks" into the same serial ports (SIO2) to emulate the controllers. So they are most likely related issues, but thank you for clarifying. |
Even without pademu or vmc is freezing for me in 1.1 version. Back to version 1.0 works fine though |
Same problem with 1.2 |
Same freeze issue with PADEMU + VMC not being used. Previous compatibility modes 1, 3, and 6 mentioned on this compatibility list EDIT: I wanted to update this to say that I was mistaken, PADEMU was actually turned on, I thought I had turned it off but I guess not. Once I turned off PADEMU, the game works with compatibility modes 1, 3, and 6, PADEMU Disabled and VMC disabled on 1.2.0 beta. |
Game is not working att all For me, same settings as op. fat 3000 ps2, internal hdd, original bba with internal sata hdd. tried this game with stock settings, and after, also 1, 3, 6 modes enabled, (vmc and pademu both OFF). Udma 4 (whatever that's mean) [v1.2.0-Beta-1832-f087feb] = Black Screen |
Have you disabled GSM ? For me it worked |
Ive got a wierd one when the GSM is enable im my case NTSC cuz it has to be forced otherwise my tv wont read the signals for some reason got a LCD samsung tv, with mode 1,3,6 VMC off and PADEMU off the game runs and gets a retarded Freez after DOLBY logo Black screen. Disabling the GSM it will run normally but picture will flickr and goes in and out is there a custom ELD config to fix the freez with GSM? ive tried PAL version of the game it runs but i like the 60HZ of the NTSC more smooth than PAL even tho PAL version has 60HZ i feel like NTSC will perform better cuz its been converted from US version |
game crashed after naughty dog logo intro. OPL 1.2.0 beta 1875 2f0506c PS2: SCPH 90010 -V3ditata |
Perhaps the issue is IOP RAM usage? Can you check this game using the UDPBD
testbuild to see if there's peaks of memory usage?
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UDPBD test build
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This is the log I meant, only not the correct part. Sorry if I wasn't
clear. The log you captured if from booting the game, but the interesting
part comes later. When the game gets into the menu, iop ram usage will
increase. Also when going ingame iop ram usage can increase further. The
moments when iop ram usage increases, are the moments a game will crash if
our smb/pademu/mcemu modules use too much ram.
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In game. Modes 1,2,3 +6 memory free = 78KiB |
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Jak and Daxter - The Precursor Legacy freezes on the initial "Sony presents..." splash screen when PADEMU is enabled.
Configuration (please complete the following information):
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The game should start as it does with PADEMU disabled.
Screenshots
Additional context
This is while using compatibility modes 1,3 and 6.
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