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Reimplement random texture selection #736

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kblaschke
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Leftover work from the renderer rewrite, works again including proper prefix checking and texsize uniforms.

Only the latest commit is part of this PR.

Fixes issue #726.

If anyone else can come up with a solution that doesn't involve up to three vertical flips, please implement.
Use the same basic logic as Milkdrop. Also automatically declare a shorthand "texsize_randXX" uniform for prefixed random texture names as preset authors expect.
@kblaschke kblaschke added this to the 4.1 milestone Oct 8, 2023
@kblaschke kblaschke merged commit 2f93d3f into projectM-visualizer:master Oct 8, 2023
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@kblaschke kblaschke deleted the reimplement-random-texture-selection branch October 8, 2023 18:05
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