Fix reflection-related iOS crashes #21773
GitHub Actions / Test Results (Windows, SingleThread)
failed
Sep 26, 2024 in 0s
10492 passed, 1 failed and 74 skipped
❌ TestResults-Windows-SingleThread.trx
10567 tests were completed in 2609s with 10492 passed, 1 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen | 43✅ | 1❌ | 38s |
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen
✅ TestAudioLeadIn
✅ TestAudioLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestDelayedStart
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
✅ TestIntroStoryboardElement
✅ TestMostInSyncUserIsAudioSource
❌ TestMostInSyncUserIsAudioSource
assertMuted(56, False)
✅ TestMultipleStartRequests
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Test Results (Windows, SingleThread)
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
assertMuted(56, False)
Raw output
assertMuted(56, False)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
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