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Fix strong drum rolls being counted for double the combo in legacy scoring attributes #30917

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Dec 3, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,13 @@ private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attribut
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
return;

case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
}

if (hitObject is DrumRollTick tick)
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