Replace MultiplayerRoomComposite
with local bindings
#30525
Merged
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This is the start of trying to make the multiplayer / online play structure more understandable, and safe in light of the discovery of unsafe bindable bindings that are killing tests and have also been seen in the wild.
A few important parts to look out for:
Scope of changes
I've tried to make as little changes as possible, but...
RoomUpdated
in cases where that could be replaced with a (not yet existing)HostChanged
event.#nullable disable
has been removed from every touched class.Scheduling semantics
OnRoomUpdated()
/OnRoomLoadRequested()
useScheduler.AddOnce()
. The semantics have not changed.UserJoined()
/UserKicked()
/UserLeft()
usesScheduler.Add()
. These now useSchedule()
which applies the transform time but I don't believe this to be significant going by the originating commit.Schedule()
. The semantics have not changed.