Refactor BeatmapAttributeText
to compute values on the fly
#30320
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I found it very difficult to work with this component because it's pre-emptively caching things for seemingly no reason. In the process, it's doing some super janky enum-value indexing extract the appropriate values from an args list.
This is all unnecessary, so this is a refactoring pass that makes it compute values on-the-fly as required.