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Continue displaying storyboard even if fully dimmed in specific circumstances #29967
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The
Lazy
usage here is primarily intended to prevent the recalculation of the heuristic conditions described, which can get pretty heavy on maps like https://osu.ppy.sh/beatmapsets/470977#osu/1010030 (measured at least 3ms spent on computing this in profiling per call). That said, it doesn't do that much, so it could be skipped if deemed offensive.There was a problem hiding this comment.
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Any reason for it to not be computed once in
LoadComplete()
instead?There was a problem hiding this comment.
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Um... I guess you could, but it gets rather finicky, because if you do that you need to start worrying about call order -
ShowDimContent
is checked inUpdateVisuals()
inUserDimContainer
which is called in several places there, and one of them is...UserDimContainer.LoadComplete()
. So one would have to be careful to compute this before that base call.