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Move combo counter to ruleset-specific HUD components container #26249

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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Skinning;
Expand All @@ -19,7 +18,7 @@ public partial class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();

[Test]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
public void TestLegacyHUDComboCounterNotExistent([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
Expand All @@ -29,10 +28,7 @@ public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
CreateTest();
}

AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(c => c.ChildrenOfType<Container>().Single().Alpha == 0f);
});
AddAssert("legacy HUD combo counter not added", () => !Player.ChildrenOfType<LegacyComboCounter>().Any());
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@

namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class CatchArgonSkinTransformer : SkinTransformer
public class CatchArgonSkinTransformer : ArgonSkinTransformer
{
public CatchArgonSkinTransformer(ISkin skin)
: base(skin)
Expand Down
102 changes: 46 additions & 56 deletions osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs
Original file line number Diff line number Diff line change
@@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK.Graphics;

Expand All @@ -28,76 +26,68 @@ public CatchLegacySkinTransformer(ISkin skin)

public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is SkinComponentsContainerLookup containerLookup)
switch (lookup)
{
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as Container;

if (providesComboCounter && components != null)
{
// catch may provide its own combo counter; hide the default.
// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
legacyComboCounter.HiddenByRulesetImplementation = false;
}

return components;
}
}
case SkinComponentsContainerLookup containerLookup:
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents when containerLookup.Ruleset != null:
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return Skin.GetDrawableComponent(lookup);
}

if (lookup is CatchSkinComponentLookup catchSkinComponent)
{
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (hasPear)
return new LegacyFruitPiece();
break;

return null;
case CatchSkinComponentLookup catchSkinComponent:
switch (catchSkinComponent.Component)
{
case CatchSkinComponents.Fruit:
if (hasPear)
return new LegacyFruitPiece();

case CatchSkinComponents.Banana:
if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();
return null;

return null;
case CatchSkinComponents.Banana:
if (GetTexture("fruit-bananas") != null)
return new LegacyBananaPiece();

case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyDropletPiece();
return null;

return null;
case CatchSkinComponents.Droplet:
if (GetTexture("fruit-drop") != null)
return new LegacyDropletPiece();

case CatchSkinComponents.Catcher:
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;
return null;

if (version < 2.3m)
{
if (hasOldStyleCatcherSprite())
return new LegacyCatcherOld();
}
case CatchSkinComponents.Catcher:
decimal version = GetConfig<SkinConfiguration.LegacySetting, decimal>(SkinConfiguration.LegacySetting.Version)?.Value ?? 1;

if (hasNewStyleCatcherSprite())
return new LegacyCatcherNew();
if (version < 2.3m)
{
if (hasOldStyleCatcherSprite())
return new LegacyCatcherOld();
}

return null;
if (hasNewStyleCatcherSprite())
return new LegacyCatcherNew();

case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter();
return null;

return null;
case CatchSkinComponents.CatchComboCounter:
if (providesComboCounter)
return new LegacyCatchComboCounter();

case CatchSkinComponents.HitExplosion:
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
return new LegacyHitExplosion();
return null;

return null;
case CatchSkinComponents.HitExplosion:
if (hasOldStyleCatcherSprite() || hasNewStyleCatcherSprite())
return new LegacyHitExplosion();

return null;

default:
throw new UnsupportedSkinComponentException(lookup);
}
default:
throw new UnsupportedSkinComponentException(lookup);
}
}

return base.GetDrawableComponent(lookup);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@

namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : SkinTransformer
public class OsuArgonSkinTransformer : ArgonSkinTransformer
{
public OsuArgonSkinTransformer(ISkin skin)
: base(skin)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -7,16 +7,16 @@

namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public class TaikoArgonSkinTransformer : SkinTransformer
public class TaikoArgonSkinTransformer : ArgonSkinTransformer
{
public TaikoArgonSkinTransformer(ISkin skin)
: base(skin)
{
}

public override Drawable? GetDrawableComponent(ISkinComponentLookup component)
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (component)
switch (lookup)
{
case GameplaySkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
Expand Down Expand Up @@ -75,7 +75,7 @@ public TaikoArgonSkinTransformer(ISkin skin)
break;
}

return base.GetDrawableComponent(component);
return base.GetDrawableComponent(lookup);
}
}
}
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95 changes: 95 additions & 0 deletions osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,21 +7,25 @@
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Skinning.Components;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;

Expand All @@ -39,13 +43,17 @@ public partial class TestSceneSkinEditor : PlayerTestScene
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();

[Resolved]
private SkinManager skins { get; set; } = null!;

private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();

[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();

AddStep("reset skin", () => skins.CurrentSkinInfo.SetDefault());
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);

AddStep("reload skin editor", () =>
Expand Down Expand Up @@ -369,6 +377,93 @@ public void TestCopyPaste()
() => Is.EqualTo(3));
}

private SkinComponentsContainer globalHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset == null);

private SkinComponentsContainer rulesetHUDTarget => Player.ChildrenOfType<SkinComponentsContainer>()
.Single(c => c.Lookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents && c.Lookup.Ruleset != null);

[Test]
public void TestMigrationArgon()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old argon skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"argon-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<ArgonComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new ArgonComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<ArgonComboCounter>().Count() == 1);
}

[Test]
public void TestMigrationTriangles()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old triangles skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"triangles-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<DefaultComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new DefaultComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<DefaultComboCounter>().Count() == 1);
}

[Test]
public void TestMigrationLegacy()
{
Live<SkinInfo> importedSkin = null!;

AddStep("import old classic skin", () => skins.CurrentSkinInfo.Value = importedSkin = importSkinFromArchives(@"classic-layout-version-0.osk").SkinInfo);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("no combo in global target", () => !globalHUDTarget.Components.OfType<LegacyComboCounter>().Any());
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);

AddStep("add combo to global target", () => globalHUDTarget.Add(new LegacyComboCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}));
AddStep("save skin", () => skins.Save(skins.CurrentSkin.Value));

AddStep("select another skin", () => skins.CurrentSkinInfo.SetDefault());
AddStep("select skin again", () => skins.CurrentSkinInfo.Value = importedSkin);
AddUntilStep("wait for load", () => globalHUDTarget.ComponentsLoaded && rulesetHUDTarget.ComponentsLoaded);
AddAssert("combo placed in global target", () => globalHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
AddAssert("combo placed in ruleset target", () => rulesetHUDTarget.Components.OfType<LegacyComboCounter>().Count() == 1);
}

private Skin importSkinFromArchives(string filename)
{
var imported = skins.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely();
return imported.PerformRead(skinInfo => skins.GetSkin(skinInfo));
}

protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();

private partial class TestSkinEditorChangeHandler : SkinEditorChangeHandler
Expand Down
13 changes: 0 additions & 13 deletions osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableComboCounter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
Expand All @@ -28,17 +27,5 @@ public void TestComboCounterIncrementing()

AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
}

[Test]
public void TestLegacyComboCounterHiddenByRulesetImplementation()
{
AddToggleStep("toggle legacy hidden by ruleset", visible =>
{
foreach (var legacyCounter in this.ChildrenOfType<LegacyComboCounter>())
legacyCounter.HiddenByRulesetImplementation = visible;
});

AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
}
}
}
14 changes: 13 additions & 1 deletion osu.Game/Rulesets/Ruleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -212,7 +212,19 @@ public virtual LegacyMods ConvertToLegacyMods(Mod[] mods)
/// <param name="skin">The source skin.</param>
/// <param name="beatmap">The current beatmap.</param>
/// <returns>A skin with a transformer applied, or null if no transformation is provided by this ruleset.</returns>
public virtual ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap) => null;
public virtual ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new LegacySkinTransformer(skin);

case ArgonSkin:
return new ArgonSkinTransformer(skin);
}
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return null;
}

protected Ruleset()
{
Expand Down
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