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osu!mania "key sounded" beatmaps won't play backing audio when storyboards are disabled #25075

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KvadroBlazE opened this issue Oct 10, 2023 · 1 comment
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area:storyboard priority:2 Moderately important. Relied on by some users or impeding the usability of the game type:cosmetic

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@KvadroBlazE
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KvadroBlazE commented Oct 10, 2023

Type

Game behaviour

Bug description

These mapsets I found, are created without audio and behave strangely in lazer:
https://osu.ppy.sh/beatmapsets/119338
https://osu.ppy.sh/beatmapsets/331404

Comparison between stable and lazer:

Screenshots or videos

AIR.MOONNET.LAZER.mp4
AIR.MOONNET.STABLE.mp4
AIR.POINTMAN.LAZER.mp4
AIR.POINTMAN.STABLE.mp4

Version

2023.1008.1-lazer

Logs

database.log
input.log
network.log
performance.log
runtime.log
updater.log

@KvadroBlazE KvadroBlazE changed the title Mania maps made with hitsounds are behave strangely osu!mania maps made with hitsounds are behave strangely Oct 10, 2023
@peppy peppy added the area:beatmap-parsing .osu file format parsing label Oct 10, 2023
@peppy
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peppy commented Oct 13, 2023

If you'e talking about the missing background audio, try turning storyboards on. You have them disabled in the beatmap settings and this will lead to storyboard audio not playing.

#18999
#20969
#9315

With the number of times this is being hit by users, I think we need some kind of intrinsics to play storyboard samples in all cases, or we need to make them always play, regardless of the storyboard toggle (ie. making it visual only, as implied by the settings group).

@peppy peppy added type:cosmetic area:storyboard priority:2 Moderately important. Relied on by some users or impeding the usability of the game and removed area:beatmap-parsing .osu file format parsing labels Oct 13, 2023
@peppy peppy changed the title osu!mania maps made with hitsounds are behave strangely osu!mania "key sounded" beatmaps won't play backing audio when storyboards are disabled Oct 13, 2023
bdach added a commit to bdach/osu that referenced this issue Sep 23, 2024
…mstances

Closes ppy#9315.
Closes ppy#29867.

Notably, this does nothing about
ppy#25075, but I'm not sure what to do
with that one in the first place.
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Labels
area:storyboard priority:2 Moderately important. Relied on by some users or impeding the usability of the game type:cosmetic
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