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Use proportion of difficult sliders to better estimate sliderbreaks on classic accuracy scores #24668

Use proportion of difficult sliders to better estimate sliderbreaks on classic accuracy scores

Use proportion of difficult sliders to better estimate sliderbreaks on classic accuracy scores #24668

Triggered via pull request March 7, 2025 21:59
Status Failure
Total duration 59m 50s
Artifacts 4

ci.yml

on: pull_request
Matrix: Test
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2 errors
Test (Linux, ubuntu-latest, SingleThread)
Process completed with exit code 1.
osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation ► TestCreateNewDifficultyWithScrollSpeed_DifferentRuleset: osu.Game/Tests/Visual/EditorTestScene.cs#L32
Failed test found in: TestResults-Linux-SingleThread.trx Error: System.InvalidOperationException : Sequence contains no elements

Artifacts

Produced during runtime
Name Size
osu-test-results-Linux-MultiThreaded
5.22 MB
osu-test-results-Linux-SingleThread
5.19 MB
osu-test-results-Windows-MultiThreaded
5.31 MB
osu-test-results-Windows-SingleThread
5.26 MB