Use double
in ScrollContainer
for scroll tracking
#6467
+185
−32
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This is the first step towards supporting scrolling over very large amounts of content. With this along, the animation already becomes somewhat smoother (no longer "locking" into place too early) but scroll content will still look jagged when scrolled too far down.
Fixing actual content requires a small amount of extra implementation on top of this. To keep things simple this would be up to the consumer to implement and maintain.
Intended to help fix osu! song select from becoming weird when hundreds of thousands of beatmaps are loaded.
A sample implementation is provided in
TestSceneScrollContainerDoublePrecision
.master with a
BasicScrollContainer
:osu.Framework.Tests.2024-12-20.at.09.12.41.mp4
This PR with a
BasicScrollContainer
:osu.Framework.Tests.2024-12-20.at.09.09.57.mp4
This PR with the custom double implementation:
osu.Framework.Tests.2024-12-20.at.09.11.43.mp4