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Fix insane joystick allocations overhead #6115
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I do wonder if this is worth the hassle. Like if
GetAxes()
is just a thin veneer over this array then you might as well expose it as public anyway and remove the method entirely. Heck all of the other input state classes do that.Probably fine either way but I do wonder about your opinion.
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I'm fine with that, but the main reason I didn't is because when I've done so before, issue has been brought with the non-immutability nature of arrays. Hinted on this in the OP (the fact we're casting this to
IEnumerable
also causes enumerator overheads).Dunno, I lean more towards "we're making a game engine, not a financial framework which needs to guard against users doing silly things at all costs". We've sacrificed performance (and time to fix that performance gap) due to being overly careful over the years and I'm not sure how worth it that is.
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I'll go with this for now as not to slow this down over trivialities but other input state classes already do raw arrays so /shrug