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IncrementalBSplineBuilder: rewrite algorithm with many improvements #6047
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- The BSpline builder now smoothens the input curve before processing it - Corners are detected explicitly based on local maxima of winding rate - The density of control points is also determined by winding rate
bdach
reviewed
Nov 15, 2023
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source looks generally good, haven't tested yet in practice
@@ -31,7 +31,7 @@ public static class PathApproximator | |||
/// <returns>A list of vectors representing the piecewise-linear approximation.</returns> | |||
public static List<Vector2> BezierToPiecewiseLinear(ReadOnlySpan<Vector2> controlPoints) | |||
{ | |||
return BSplineToPiecewiseLinear(controlPoints, controlPoints.Length - 1); | |||
return BSplineToPiecewiseLinear(controlPoints, Math.Max(1, controlPoints.Length - 1)); |
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note to self: add a test
bdach
approved these changes
Nov 16, 2023
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Depends on PathApproximator: no BSpline degree <1 and better special case handling #6045
The BSpline builder now smoothens the input curve before processing it, making it more reliable.
Corners are detected explicitly based on local maxima of winding rate. To be automatically converted to red control points on osu!'s end.
The density of control points is also determined by winding rate.
Fixes #6046 and addresses comments in ppy/osu#25409
Screen.Recording.2023-11-14.at.13.32.04.mov