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mesh3d document update #593
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@@ -16,28 +16,57 @@ var extendFlat = require('../../lib/extend').extendFlat; | |
module.exports = { | ||
x: { | ||
valType: 'data_array', | ||
description: 'Sets the x coordinates of the vertices' | ||
description: [ | ||
'Sets the X coordinates of the vertices. The nth element of vectors `x`, `y` and `z`', | ||
'jointly represent the X, Y and Z coordinates of the nth vertex.' | ||
].join(' ') | ||
}, | ||
y: { | ||
valType: 'data_array', | ||
description: 'Sets the y coordinates of the vertices' | ||
description: [ | ||
'Sets the Y coordinates of the vertices. The nth element of vectors `x`, `y` and `z`', | ||
'jointly represent the X, Y and Z coordinates of the nth vertex.' | ||
].join(' ') | ||
}, | ||
z: { | ||
valType: 'data_array', | ||
description: 'Sets the z coordinates of the vertices' | ||
description: [ | ||
'Sets the X coordinates of the vertices. The nth element of vectors `x`, `y` and `z`', | ||
'jointly represent the X, Y and Z coordinates of the nth vertex.' | ||
].join(' ') | ||
}, | ||
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i: { | ||
valType: 'data_array', | ||
description: 'Sets the indices of x coordinates of the vertices' | ||
description: [ | ||
'A vector of vertex indices, i.e. integer values between 0 and the length of the vertex', | ||
'vectors, representing the *first* vertex of a triangle. For example, `{i[m], j[m], k[m]}`', | ||
'together represent face m (triangle m) in the mesh, where `i[m] = n` points to the triplet', | ||
'`{x[n], y[n], z[v]}` in the vertex arrays. Therefore, each element in `i` represents a', | ||
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'point in space, which is the first vertex of a triangle.' | ||
].join(' ') | ||
}, | ||
j: { | ||
valType: 'data_array', | ||
description: 'Sets the indices of y coordinates of the vertices' | ||
description: [ | ||
'A vector of vertex indices, i.e. integer values between 0 and the length of the vertex', | ||
'vectors, representing the *second* vertex of a triangle. For example, `{i[m], j[m], k[m]}` ', | ||
'together represent face m (triangle m) in the mesh, where `j[m] = n` points to the triplet', | ||
'`{x[n], y[n], z[v]}` in the vertex arrays. Therefore, each element in `j` represents a', | ||
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'point in space, which is the second vertex of a triangle.' | ||
].join(' ') | ||
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}, | ||
k: { | ||
valType: 'data_array', | ||
description: 'Sets the indices of z coordinates of the vertices' | ||
description: [ | ||
'A vector of vertex indices, i.e. integer values between 0 and the length of the vertex', | ||
'vectors, representing the *third* vertex of a triangle. For example, `{i[m], j[m], k[m]}`', | ||
'together represent face m (triangle m) in the mesh, where `k[m] = n` points to the triplet ', | ||
'`{x[n], y[n], z[v]}` in the vertex arrays. Therefore, each element in `k` represents a', | ||
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'point in space, which is the third vertex of a triangle.' | ||
].join(' ') | ||
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}, | ||
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delaunayaxis: { | ||
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@@ -46,9 +75,10 @@ module.exports = { | |
values: [ 'x', 'y', 'z' ], | ||
dflt: 'z', | ||
description: [ | ||
'Sets the Delaunay axis from which the triangulation of the mesh', | ||
'takes place.', | ||
'An alternative to setting the `i`, `j`, `k` indices triplets.' | ||
'Sets the Delaunay axis, which is the axis that is perpendicular to the surface of the', | ||
'Delaunay triangulation.', | ||
'It has an effect if `i`, `j`, `k` are not provided and `alphahull` is set to indicate', | ||
'Delaunay triangulation.' | ||
].join(' ') | ||
}, | ||
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@@ -57,11 +87,28 @@ module.exports = { | |
role: 'style', | ||
dflt: -1, | ||
description: [ | ||
'Sets the shape of the mesh', | ||
'If *-1*, Delaunay triangulation is used', | ||
'If *>0*, the alpha-shape algorithm is used', | ||
'If *0*, the convex-hull algorithm is used', | ||
'An alternative to the `i`, `j`, `k` indices triplets.' | ||
'Determines how the mesh surface triangles are derived from the set of', | ||
'vertices (points) represented by the `x`, `y` and `z` arrays, if', | ||
'the `i`, `j`, `k` arrays are not supplied.', | ||
'For general use of `mesh3d` it is preferred that `i`, `j`, `k` are', | ||
'supplied, because calculating the surface from points can be very', | ||
'time consuming and usually lead to artifacts.', | ||
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'If *-1*, Delaunay triangulation is used, which is mainly suitable if the', | ||
'mesh is a single, more or less layer surface that is perpendicular to `delaunayaxis`.', | ||
'In case the `delaunayaxis` intersects the mesh surface at more than one point', | ||
'(e.g. sphere, cube, potato, animal, donut etc. shapes) it will lead to triangles', | ||
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'that are very long in the dimension of `delaunayaxis`.', | ||
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'If *>0*, the alpha-shape algorithm is used. In this case, the `alphahull` value', | ||
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'not only signals the intention to choose the alpha-shape algorithm, but its value', | ||
'acts as the parameter for the mesh fitting. It can take minutes to calculate a large', | ||
'mesh (e.g. over 10 thousand points), and the result is very sensitive to the', | ||
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'chosen value. ', | ||
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'If *0*, the convex-hull algorithm is used. It is suitable for convex bodies', | ||
'or if the intention is to enclose the `x`, `y` and `z` point set into a convex', | ||
'hull. However it can not generate concave surfaces.' | ||
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].join(' ') | ||
}, | ||
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@@ -106,7 +153,7 @@ module.exports = { | |
dflt: false, | ||
description: [ | ||
'Determines whether or not normal smoothing is applied to the meshes,', | ||
'creating meshes with a low-poly look.' | ||
'creating meshes with an angular, low-poly look via flat reflections.' | ||
].join(' ') | ||
}, | ||
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@monfera is that supposed to be "Sets the Z coordinates..."
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fixing it