Add sounds for completed turns and user input requests - #3892
Add sounds for completed turns and user input requests#3892jakeleventhal wants to merge 14 commits into
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Limit details: You’ve used all 10 included reviews currently available. 📝 WalkthroughWalkthroughThis change adds interaction sound cue tracking for completed turns and pending input or approvals. It integrates playback into web and mobile, adds completion-sound settings, exposes initiating message metadata, generates mobile sound assets, and documents the behavior. ChangesInteraction sounds
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to The interaction-sound change adds an asset-generation command, but required validation may remain blocked if its script is still treated as unreferenced. Resolve that validation failure before merging. Sequence Diagram(s)sequenceDiagram
participant ThreadState
participant RuntimeObserver
participant InteractionSoundCoordinator
participant AudioPlayer
ThreadState->>RuntimeObserver: publish thread state
RuntimeObserver->>InteractionSoundCoordinator: derive eligible cue
InteractionSoundCoordinator->>AudioPlayer: replay success or bloom sound
Suggested reviewers: 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
Full details: Docstring CoverageExplanation Docstring coverage is 2.94% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 34 functions across 23 files. (1 skipped: 1 unsupported.)
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ApprovabilityVerdict: Not approved Macroscope's review found this PR not approvable — This PR introduces default-on, user-facing audio behavior across web and mobile, with new coordinators, settings persistence, dependency/assets, and server projection changes. An unresolved CI/Knip concern and a threshold-level liveness finding add validation risk to an already cross-cutting runtime change. Adjust the Minimum Blocking Severity for this repo — including turning it Off — in Settings. You can add or adjust custom eligibility rules. Learn more. |
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CTM already deleted this main-era suite in the stranded-main port. The pingdotgg#3892 interaction-sounds port only needed initiatingUserMessageId on the live query path, which remains in ProjectionSnapshotQuery.ts.
pingdotgg#3892 targets main's latestTurn shape. CTM EnvironmentThreadShell exposes latestRun with runId/status timestamps and no initiatingUserMessageId. Drive success cues from completed runs associated with a nearby user message, and keep bloom on pending input/approval edges.
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Cursor Bugbot has reviewed your changes using default effort and found 1 potential issue.
❌ Bugbot Autofix is OFF. To automatically fix reported issues with cloud agents, enable autofix in the Cursor dashboard.
Reviewed by Cursor Bugbot for commit 6d1374cc4ed60435524e5d2cf85da5ec47e16bc8. Configure here.
- Add interaction sound cue detection with hydration-safe tests - Play bloom and success cues from the web app
Avoid advancing known thread sound state during settings hydration so turn completion and input cues are not dropped before the preference is ready. Co-authored-by: Cursor <cursoragent@cursor.com>
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Actionable comments posted: 1
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Inline comments:
In `@scripts/generate-interaction-sound-assets.mjs`:
- Line 1: Register generate-interaction-sound-assets.mjs as a Knip entry under
workspaces.scripts.entry, or add a package script that invokes it, so vp run
knip:check recognizes the asset generator as used.
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⛔ Files ignored due to path filters (3)
apps/mobile/assets/interaction-sounds/bloom.wavis excluded by!**/*.wavapps/mobile/assets/interaction-sounds/success.wavis excluded by!**/*.wavpnpm-lock.yamlis excluded by!**/pnpm-lock.yaml
📒 Files selected for processing (28)
apps/desktop/src/settings/DesktopClientSettings.test.tsapps/mobile/src/App.tsxapps/mobile/src/features/interaction-sounds/InteractionSoundCoordinator.tsxapps/mobile/src/features/interaction-sounds/interactionSoundPlayback.test.tsapps/mobile/src/features/interaction-sounds/interactionSoundPlayback.tsapps/mobile/src/features/settings/SettingsRouteScreen.tsxapps/mobile/src/persistence/mobile-preferences.tsapps/mobile/src/state/entities.tsapps/mobile/src/state/shell.tsapps/server/src/orchestration/Layers/ProjectionSnapshotQuery.test.tsapps/server/src/orchestration/Layers/ProjectionSnapshotQuery.tsapps/web/package.jsonapps/web/src/components/settings/SettingsPanels.tsxapps/web/src/components/settings/settingsSearch.tsapps/web/src/routes/__root.tsxapps/web/src/state/shell.tsdocs/README.mddocs/user/interaction-sounds.mdpackages/client-runtime/package.jsonpackages/client-runtime/src/interactionSounds.test.tspackages/client-runtime/src/interactionSounds.tspackages/client-runtime/src/state/shell.test.tspackages/client-runtime/src/state/shell.tspackages/contracts/src/orchestration.tspackages/contracts/src/settings.test.tspackages/contracts/src/settings.tspnpm-workspace.yamlscripts/generate-interaction-sound-assets.mjs
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Summary
Screen.Recording.2026-07-11.at.6.57.13.PM.mov
successcue when a turn completesbloomcue when a thread begins requesting user inputUser impact
Users receive an audible signal when agent work finishes or pauses for input, including when the affected thread is not currently open.
Validation
vp test apps/web/src/interactionSounds.test.tsvp checkvp run typecheckNote
Medium Risk
Cross-cutting behavior depends on projection mapping and sync/hydration gating in
observeThreadSoundState, so completions during reconnect or before settings hydrate may not play; server contract change affects all clients reading latest turns.Overview
Adds interaction sounds across web and mobile (with shared client-runtime logic): a success cue when a user-initiated turn completes and a bloom cue when a thread newly needs input or approval, including for background threads.
Introduces
@t3tools/client-runtime/interaction-soundsto diff per-thread shell state with guards for hydration, settings load, and environment sync/live baselines. Server projections now exposeinitiatingUserMessageId(frompending_message_id) so completion sounds skip synthetic background turns; older shells keep a bounded timestamp fallback.Web mounts a root
InteractionSoundCoordinator, plays cues via cuelume, primes audio on first user gesture, and adds Settings → General → Completion sound (enableCompletionSounds, default on). Mobile usesexpo-audiowith bundled WAVs, a device-local Completion Sound preference, andreplayInteractionSoundfor rewinds.liveEnvironmentIdsAtomis added on web/mobile for live-environment gating.User docs and an asset-generation script for mobile WAVs are included; desktop client settings gain the new field in tests.
Reviewed by Cursor Bugbot for commit 6d1374cc4ed60435524e5d2cf85da5ec47e16bc8. Bugbot is set up for automated code reviews on this repo. Configure here.
Note
Add completion and input-request interaction sounds for web, mobile, and desktop
successsound when a user-initiated turn completes and abloomsound when input or approval is requested, suppressing stale startup and background-turn state.initiating-messagefield toOrchestrationLatestTurnin orchestration.ts and propagates it through projection snapshot reads in ProjectionSnapshotQuery.ts so the cue policy can distinguish user-initiated turns.completion-soundclient setting (enabled by default) exposed in web and desktop settings, and a separate mobile-local preference with a toggle in SettingsRouteScreen.tsx; disabling completion sounds leavesbloomcues active.cuelumedependency for web playback.Macroscope summarized 4e01bd5.
Summary by CodeRabbit
New Features
Documentation