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Voxel Hybrid Engine

This is a voxel engine I wrote when I was 16 years old in C++ and OpenGL. It is able to display voxels in a blocky style as well as with the semi-smooth Marching Cubes algorithm. Ambient occlusion is created with a post processing effect (SSAO).

Controls

  • WASD - Move horizontally
  • Space - Move up
  • Shift - Move down
  • Left mouse button - Grab mouse
  • Escape - Release mouse

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Blocks / Marching Cubes hybrid engine using OpenGL

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