This crate autogenerates a .gdnlib
file for a crate and .gdns
files for all
types that derive NativeClass
from a cargo build script.
The following code in the build.rs
(or any cargo build script) will
automatically generate the Godot resources when the Rust code changes.
use gdnative_project_utils::*;
fn main() -> Result<(), Box<dyn std::error::Error>>{
/// directory to scan for Rust files
let classes = scan_crate("src")?;
/// generate files inside the Godot project directory
Generator::new()
.godot_project_dir("../")
.build(classes)?;
Ok(())
}
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be licensed under the MIT license, without any additional terms or conditions.