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# JL's Unity Blend Modes | ||
Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc) | ||
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Each shader applies given texture from sprite renderer to the texture from Unity's GrabPass, emulaitng the blend effect of photoshop layers. | ||
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![alt text](https://raw.githubusercontent.com/penandlim/JL-s-Unity-Blend-Modes/master/preview.png "Preview") | ||
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The texture assigned to sprite renderer **must have same dimensions/ratio as Screen width and height.** | ||
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Built for screen space effect but feel free to modify it by replacing GrabPass to other textures. | ||
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You can also use Stencil properties to limit the overlay effect to certain objects in the scene. | ||
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# Usage | ||
1. Add a UI Canvas to your project. | ||
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2. Add a sprite renderer as a child | ||
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3. Add an image with desired colors/opacity/gradient. | ||
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4. Add a material with a shader thats in "Blendmodes/" category | ||
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5. Adjust tint and opacity of the blend layer accordingly. |