A simple 3d line renderer that always faces the camera for godot engine.
Example of it working: https://imgur.com/2QWI2QX
I made this to use points not in the same plan, nor in too different depths, but in a restrict range, so the artifacts won't show, like in the gif. I know it has issues, but it servers me perfectly, so please, be nice. This is free, anyway...
What it has:
- Simplicity
- Color interpolation between start and end
- Thickness interpolation between start and end
- Always faces the camera
What it isn't:
- Unity's line renderer