An ink integration for Godot Engine 4.
If you use and like this project, please consider buying me a coffee.
You'll find a quick-start guide, and the general documentation on the project's wiki.
The following instructions assume that you have a working Godot and .NET installation. If not, please refer to the official engine documentation.
-
Download and extract the code at the root of your project. You should see a new
addons/GodotInk/
folder in your project's directory. -
Add the following line in your
.csproj
file (before the closing</Project>
tag).<Import Project="addons\GodotInk\GodotInk.props" />
If you don't have a
.csproj
file, click the Create C# Solution button in the editor's Project/Tools menu. -
Build your project once.
-
Enable GodotInk in your project settings.
GodotInk is released under MIT license (see the LICENSE file for more information).