This plugin provides client-side integration for the CodePush service, allowing you to easily add a dynamic update experience to your React Native app(s).
- How does it work?
- Supported React Native Platforms
- Getting Started
- iOS Setup
- Android Setup
- Plugin Usage
- Releasing Updates (JavaScript-only)
- Releasing Updates (JavaScript + images)
- API Reference
A React Native app is composed of JavaScript files and any accompanying images, which are bundled together by the packager and distributed as part of a platform-specific binary (i.e. an .ipa
or .apk
file). Once the app is released, updating either the JavaScript code (e.g. making bug fixes, adding new features) or image assets, requires you to recompile and redistribute the entire binary, which of course, includes any review time associated with the store(s) you are publishing to.
The CodePush plugin helps get product improvements in front of your end users instantly, by keeping your JavaScript and images synchronized with updates you release to the CodePush server. This way, your app gets the benefits of an offline mobile experience, as well as the "web-like" agility of side-loading updates as soon as they are available. It's a win-win!
In order to ensure that your end users always have a functioning version of your app, the CodePush plugin maintains a copy of the previous update, so that in the event that you accidentally push an update which includes a crash, it can automatically roll back. This way, you can rest assured that your newfound release agility won't result in users becoming blocked before you have a chance to roll back on the server. It's a win-win-win!
Note: Any product changes which touch native code (e.g. modifying your AppDelegate.m
/MainActivity.java
file, adding a new plugin) cannot be distributed via CodePush, and therefore, must be updated via the appropriate store(s).
- iOS
- Android (asset support coming soon!)
Note: CodePush v1.3.0 requires v0.14.0+ of React Native, and CodePush v1.4.0 requires v0.15.0+ of React Native, so make sure you are using the right version of the CodePush plugin.
Once you've followed the general-purpose "getting started" instructions for setting up your CodePush account, you can start CodePush-ifying your React Native app by running the following command from within your app's root directory:
npm install --save react-native-code-push
As with all other React Native plugins, the integration experience is different for iOS and Android, so perform the following setup steps depending on which platform(s) you are targetting.
Once you've acquired the CodePush plugin, you need to integrate it into the Xcode project of your React Native app. To do this, take the following steps:
-
Open your app's Xcode project
-
Find the
CodePush.xcodeproj
file within thenode_modules/react-native-code-push
directory, and drag it into theLibraries
node in Xcode -
Select the project node in Xcode and select the "Build Phases" tab of your project configuration.
-
Drag
libCodePush.a
fromLibraries/CodePush.xcodeproj/Products
into the "Link Binary With Libraries" section of your project's "Build Phases" configuration. -
Click the plus sign underneath the "Link Binary With Libraries" list and select the
libz.tbd
library underneath theiOS 9.1
node.Note: Alternatively, if you prefer, you can add the
-lz
flag to theOther Linker Flags
field in theLinking
section of theBuild Settings
. -
Under the "Build Settings" tab of your project configuration, find the "Header Search Paths" section and edit the value. Add a new value,
$(SRCROOT)/../node_modules/react-native-code-push
and select "recursive" in the dropdown.
Once your Xcode project has been setup to build/link the CodePush plugin, you need to configure your app to consult CodePush for the location of your JS bundle, since it is responsible for synchronizing it with updates that are released to the CodePush server. To do this, perform the following steps:
-
Open up the
AppDelegate.m
file, and add an import statement for the CodePush headers:#import "CodePush.h"
-
Find the following line of code, which loads your JS Bundle from the app binary for production releases:
jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
-
Replace it with this line:
jsCodeLocation = [CodePush bundleURL];
This change configures your app to always load the most recent version of your app's JS bundle. On the first launch, this will correspond to the file that was compiled with the app. However, after an update has been pushed via CodePush, this will return the location of the most recently installed update.
NOTE: The bundleURL
method assumes your app's JS bundle is named main.jsbundle
. If you have configured your app to use a different file name, simply call the bundleURLForResource:
method (which assumes you're using the .jsbundle
extension) or bundleURLForResource:withExtension:
method instead, in order to overwrite that default behavior
Typically, you're only going to want to use CodePush to resolve your JS bundle location within release builds, and therefore, we recommend using the DEBUG
pre-processor macro to dynamically switch between using the packager server and CodePush, depending on whether you are debugging or not. This will make it much simpler to ensure you get the right behavior you want in production, while still being able to use the Chrome Dev Tools, live reload, etc. at debug-time.
NSURL *jsCodeLocation;
#ifdef DEBUG
jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"];
#else
jsCodeLocation = [CodePush bundleURL];
#endif
To let the CodePush runtime know which deployment it should query for updates against, perform the following steps:
-
Open your app's
Info.plist
file and add a new entry namedCodePushDeploymentKey
, whose value is the key of the deployment you want to configure this app against (e.g. the key for theStaging
deployment for theFooBar
app). You can retrieve this value by runningcode-push deployment ls <appName>
in the CodePush CLI, and copying the value of theDeployment Key
column which corresponds to the deployment you want to use (see below). Note that using the deployment's name (e.g. Staging) will not work. That "friendly name" is intended only for authenticated management usage from the CLI, and not for public consumption within your app. -
In your app's
Info.plist
make sure yourBundle versions string, short
(akaCFBundleShortVersionString
) value is a valid semver version (e.g. 1.0.0 not 1.0)
In order to integrate CodePush into your Android project, perform the following steps:
-
In your
android/settings.gradle
file, make the following additions:include ':app', ':react-native-code-push' project(':react-native-code-push').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-code-push/android/app')
-
In your
android/app/build.gradle
file, add the:react-native-code-push
project as a compile-time dependency:... dependencies { ... compile project(':react-native-code-push') }
NOTE: These instructions are specific to apps that are using React Native v0.15.0-v0.17.0. If you are using v0.18.0+, then skip ahead to the next section.
After installing the plugin and syncing your Android Studio project with Gradle, you need to configure your app to consult CodePush for the location of your JS bundle, since it will "take control" of managing the current and all future versions. To do this, perform the following steps:
-
Update the
MainActivity.java
file to use CodePush via the following changes:... // 1. Import the plugin class import com.microsoft.codepush.react.CodePush; // 2. Optional: extend FragmentActivity if you intend to show a dialog prompting users about updates. // If you do this, make sure to also add "import android.support.v4.app.FragmentActivity" below #1. public class MainActivity extends FragmentActivity implements DefaultHardwareBackBtnHandler { ... @Override protected void onCreate(Bundle savedInstanceState) { ... // 3. Initialize CodePush with your deployment key and an instance of your MainActivity. CodePush codePush = new CodePush("d73bf5d8-4fbd-4e55-a837-accd328a21ba", this, BuildConfig.DEBUG); ... mReactInstanceManager = ReactInstanceManager.builder() .setApplication(getApplication()) ... // 4. DELETE THIS LINE --> .setBundleAssetName("index.android.bundle") // 5. Let CodePush determine which location to load the most updated bundle from. // If there is no updated bundle from CodePush, the location will be the assets // folder with the name of the bundle passed in, e.g. index.android.bundle .setJSBundleFile(codePush.getBundleUrl("index.android.bundle")) // 6. Expose the CodePush module to JavaScript. .addPackage(codePush.getReactPackage()) ... } }
-
Ensure that the
android.defaultConfig.versionName
property in yourandroid/app/build.gradle
file is set to a semver compliant value (i.e. "1.0.0" not "1.0")android { ... defaultConfig { ... versionName "1.0.0" ... } ... }
NOTE: These instructions are specific to apps that are using React Native v0.18.0+. If you are using v0.15.0-v0.17.0, then refer to the previous section.
After installing the plugin and syncing your Android Studio project with Gradle, you need to configure your app to consult CodePush for the location of your JS bundle, since it will "take control" of managing the current and all future versions. To do this, perform the following steps:
-
Update the
MainActivity.java
file to use CodePush via the following changes:... // 1. Import the plugin class import com.microsoft.codepush.react.CodePush; public class MainActivity extends ReactActivity { // 2. Define a private field to hold the CodePush runtime instance private CodePush _codePush; ... // 3. Override the getJSBundleFile method in order to let // the CodePush runtime determine where to get the JS // bundle location from on each app start @Override protected String getJSBundleFile() { return this._codePush.getBundleUrl("index.android.bundle"); } @Override protected List<ReactPackage> getPackages() { // 4. Instantiate an instance of the CodePush runtime, using the right deployment key this._codePush = new CodePush("0dsIDongIcoH0mqAmoR0CYb5FhBZNy1w4Bf-l", this, BuildConfig.DEBUG); // 5. Add the CodePush package to the list of existing packages return Arrays.<ReactPackage>asList( new MainReactPackage(), this._codePush.getReactPackage()); } ... }
-
Ensure that the
android.defaultConfig.versionName
property in yourandroid/app/build.gradle
file is set to a semver compliant value (i.e. "1.0.0" not "1.0")android { ... defaultConfig { ... versionName "1.0.0" ... } ... }
With the CodePush plugin downloaded and linked, and your app asking CodePush where to get the right JS bundle from, the only thing left is to add the necessary code to your app to control the following policies:
- When (and how often) to check for an update? (e.g. app start, in response to clicking a button in a settings page, periodically at some fixed interval)
- When an update is available, how to present it to the end user?
The simplest way to do this is to perform the following in your app's root component:
-
Import the JavaScript module for CodePush:
import codePush from "react-native-code-push";
-
Call the
sync
method from within thecomponentDidMount
lifecycle event, to initiate a background update on each app start:codePush.sync();
If an update is available, it will be silently downloaded, and installed the next time the app is restarted (either explicitly by the end user or by the OS), which ensures the least invasive experience for your end users. If you would like to display a confirmation dialog (an "active install"), or customize the update experience in any way, refer to the sync
method's API reference for information on how to tweak this default behavior.
Once your app has been configured and distributed to your users, and you've made some JS changes, it's time to release it to them instantly! If you're not using React Native to bundle images (via require('./foo.png')
), then perform the following steps. Otherwise, skip to the next section instead:
-
Execute
react-native bundle
(passing the appropriate parameters, see example below) in order to generate the updated JS bundle for your app. You can place this file wherever you want via the--bundle-output
flag, since the exact location isn't relevant for CodePush purposes. It's important, however, that you set--dev false
so that your JS code is optimized appropriately and any "yellow box" warnings won't be displayed. -
Execute
code-push release <appName> <jsBundleFilePath> <appStoreVersion> --deploymentName <deploymentName>
in order to publish the generated JS bundle to the server. The<jsBundleFilePath>
parameter should equal the value you provided to the--bundle-output
flag in step #1. Additionally, the<appStoreVersion>
parameter should equal the exact app store version (i.e. the semver version end users would see when installing it) you want this CodePush update to target.For more info regarding the
release
command and its parameters, refer to the CLI documentation.
Example Usage:
react-native bundle --platform ios --entry-file index.ios.js --bundle-output codepush.js --dev false
code-push release MyApp codepush.js 1.0.2
And that's it! for more information regarding the CLI and how the release (or promote and rollback) commands work, refer to the documentation.
Note: Instead of running react-native bundle
, you could rely on running xcodebuild
and/or gradlew assemble
instead to generate the JavaScript bundle file, but that would be unneccessarily doing a native build, when all you need for distributing updates via CodePush is your JavaScript bundle.
Note: Android doesn't currently support deploying assets, so you must use the previous release strategy instead for that platform. We will release Android support as soon as React Native 0.19.0 is released.
If you are using the new React Native assets system, as opposed to loading your images from the network and/or platform-specific mechanisms (e.g. iOS asset catalogs), then you can't simply pass your jsbundle to CodePush as demonstrated above. You MUST provide your images as well. To do this, simply use the following workflow:
-
Create a new directory that can be used to organize your app's release assets (i.e. the JS bundle and your images). We recommend calling this directory "release" but it can be named anything. If you create this directory within your project's directory, make sure to add it to your
.gitignore
file, since you don't want it checked into source control. -
When calling
react-native bundle
, specify that your assets and JS bundle go into the directory you created in #1, and that you want a non-dev build for your respective platform and entry file. For example, assuming you called this directory "release", you could run the following command:react-native bundle \ --platform ios \ --entry-file index.ios.js \ --bundle-output ./release/main.jsbundle \ --assets-dest ./release \ --dev false
NOTE: The file name that you specify as the value for the
--bundle-output
parameter must have one of the following extensions in order to be detected by the plugin:.js
,.jsbundle
,.bundle
(e.g.main.jsbundle
,ios.js
). The name of the file isn't relevant, but the extension is used for detectining the bundle within the update contents, and therefore, using any other extension will result in the update failing. -
Execute
code-push release
, passing the path to the directory you created in #1 as the "package" parameter, and the exact app version that this update is targetting as the "appStoreVersion" parameter (e.g.code-push release Foo ./release 1.0.0
). The code-push CLI will automatically handle zipping up the contents for you, so don't worry about handling that yourself.For more info regarding the
release
command and its parameters, refer to the CLI documentation.
Additionally, the CodePush client supports differential updates, so even though you are releasing your JS bundle and assets on every update, your end users will only actually download the files they need. The service handles this automatically so that you can focus on creating awesome apps and we can worry about optimizing end user downloads.
Note: Releasing assets via CodePush is currently only supported on iOS, and requires that you're using React Native v0.15.0+ and CodePush 1.4.0+. If you are using assets and an older version of the CodePush plugin, you should not release updates via CodePush, because it will break your app's ability to load images from the binary. Please test and release appropriately!
The CodePush plugin is made up of two components:
-
A JavaScript module, which can be imported/required, and allows the app to interact with the service during runtime (e.g. check for updates, inspect the metadata about the currently running app update).
-
A native API (Objective-C and Java) which allows the React Native app host to bootstrap itself with the right JS bundle location.
The following sections describe the shape and behavior of these APIs in detail:
When you require react-native-code-push
, the module object provides the following top-level methods:
-
checkForUpdate: Asks the CodePush service whether the configured app deployment has an update available.
-
getCurrentPackage: Retrieves the metadata about the currently installed update (e.g. description, installation time, size).
-
notifyApplicationReady: Notifies the CodePush runtime that an installed update is considered successful. If you are manually checking for and installing updates (i.e. not using the sync method to handle it all for you), then this method MUST be called; otherwise CodePush will treat the update as failed and rollback to the previous version when the app next restarts.
-
restartApp: Immediately restarts the app. If there is an update pending, it will be immediately displayed to the end user. Otherwise, calling this method simply has the same behavior as the end user killing and restarting the process.
-
sync: Allows checking for an update, downloading it and installing it, all with a single call. Unless you need custom UI and/or behavior, we recommend most developers to use this method when integrating CodePush into their apps
codePush.checkForUpdate(deploymentKey: String = null): Promise<RemotePackage>;
Queries the CodePush service to see whether the configured app deployment has an update available. By default, it will use the deployment key that is configured in your Info.plist
file (iOS), or MainActivity.java
file (Android), but you can override that by specifying a value via the optional deploymentKey
parameter. This can be useful when you want to dynamically "redirect" a user to a specific deployment, such as allowing "Early access" via an easter egg or a user setting switch.
This method returns a Promise
which resolves to one of two possible values:
-
null
if there is no update available. This occurs in the following scenarios:- The configured deployment doesn't contain any releases, and therefore, nothing to update.
- The latest release within the configured deployment is targeting a different binary version than what you're currently running (either older or newer).
- The currently running app already has the latest release from the configured deployment, and therefore, doesn't need it again.
-
A
RemotePackage
instance which represents an available update that can be inspected and/or subsequently downloaded.
Example Usage:
codePush.checkForUpdate()
.then((update) => {
if (!update) {
console.log("The app is up to date!");
} else {
console.log("An update is available! Should we download it?");
}
});
codePush.getCurrentPackage(): Promise<LocalPackage>;
Retrieves the metadata about the currently installed "package" (e.g. description, installation time). This can be useful for scenarios such as displaying a "what's new?" dialog after an update has been applied or checking whether there is a pending update that is waiting to be applied via a resume or restart.
This method returns a Promise
which resolves to the LocalPackage
instance that represents the currently running update.
Example Usage:
codePush.getCurrentPackage()
.then((update) => {
// If the current app "session" represents the first time
// this update has run, and it had a description provided
// with it upon release, let's show it to the end user
if (update.isFirstRun && update.description) {
// Display a "what's new?" modal
}
});
codePush.notifyApplicationReady(): Promise<void>;
Notifies the CodePush runtime that a freshly installed update should be considered successful, and therefore, an automatic client-side rollback isn't necessary. It is mandatory to call this function somewhere in the code of the updated bundle. Otherwise, when the app next restarts, the CodePush runtime will assume that the installed update has failed and roll back to the previous version. This behavior exists to help ensure that your end users aren't blocked by a broken update.
If you are using the sync
function, and doing your update check on app start, then you don't need to manually call notifyApplicationReady
since sync
will call it for you. This behavior exists due to the assumption that the point at which sync
is called in your app represents a good approximation of a successful startup.
codePush.restartApp(onlyIfUpdateIsPending: Boolean = false): void;
Immediately restarts the app. If a truthy value is provided to the onlyIfUpdateIsPending
parameter, then the app will only restart if there is actually a pending update waiting to be applied.
This method is for advanced scenarios, and is primarily useful when the following conditions are true:
-
Your app is specifying an install mode value of
ON_NEXT_RESTART
orON_NEXT_RESUME
when calling thesync
orLocalPackage.install
methods. This has the effect of not applying your update until the app has been restarted (by either the end user or OS) or resumed, and therefore, the update won't be immediately displayed to the end user. -
You have an app-specific user event (e.g. the end user navigated back to the app's home route) that allows you to apply the update in an unobtrusive way, and potentially gets the update in front of the end user sooner then waiting until the next restart or resume.
codePush.sync(options: Object, syncStatusChangeCallback: function(syncStatus: Number), downloadProgressCallback: function(progress: DownloadProgress)): Promise<Number>;
Synchronizes your app's JavaScript bundle and image assets with the latest release to the configured deployment. Unlike the checkForUpdate method, which simply checks for the presence of an update, and let's you control what to do next, sync
handles the update check, download and installation experience for you.
This method provides support for two different (but customizable) "modes" to easily enable apps with different requirements:
-
Silent mode (the default behavior), which automatically downloads available updates, and applies them the next time the app restarts (e.g. the OS or end user killed it, or the device was restarted). This way, the entire update experience is "silent" to the end user, since they don't see any update prompt and/or "synthetic" app restarts.
-
Active mode, which when an update is available, prompts the end user for permission before downloading it, and then immediately applies the update. If an update was released using the
mandatory
flag, the end user would still be notified about the update, but they wouldn't have the choice to ignore it.
Example Usage:
// Fully silent update which keeps the app in
// sync with the server, without ever
// interrupting the end user
codePush.sync();
// Active update, which lets the end user know
// about each update, and displays it to them
// immediately after downloading it
codePush.sync({ updateDialog: true, installMode: codePush.InstallMode.IMMEDIATE });
Note: If you want to decide whether you check and/or download an available update based on the end user's device battery level, network conditions, etc. then simply wrap the call to sync
in a condition that ensures you only call it when desired.
While the sync
method tries to make it easy to perform silent and active updates with little configuration, it accepts an "options" object that allows you to customize numerous aspects of the default behavior mentioned above:
-
deploymentKey (String) - Specifies the deployment key you want to query for an update against. By default, this value is derived from the
Info.plist
file (iOS) andMainActivity.java
file (Android), but this option allows you to override it from the script-side if you need to dynamically use a different deployment for a specific call tosync
. -
installMode (codePush.InstallMode) - Indicates when you would like to "install" the update after downloading it, which includes reloading the JS bundle in order for any changes to take affect. Defaults to
codePush.InstallMode.ON_NEXT_RESTART
. Refer to theInstallMode
enum reference for a description of the available options and what they do. -
updateDialog (UpdateDialogOptions) - An "options" object used to determine whether a confirmation dialog should be displayed to the end user when an update is available, and if so, what strings to use. Defaults to
null
, which has the effect of disabling the dialog completely. Setting this to any truthy value will enable the dialog with the default strings, and passing an object to this parameter allows enabling the dialog as well as overriding one or more of the default strings. The following list represents the available options and their defaults:-
appendReleaseDescription (Boolean) - Indicates whether you would like to append the description of an available release to the notification message which is displayed to the end user. Defaults to
false
. -
descriptionPrefix (String) - Indicates the string you would like to prefix the release description with, if any, when displaying the update notification to the end user. Defaults to
" Description: "
-
mandatoryContinueButtonLabel (String) - The text to use for the button the end user must press in order to install a mandatory update. Defaults to
"Continue"
. -
mandatoryUpdateMessage (String) - The text used as the body of an update notification, when the update is specified as mandatory. Defaults to
"An update is available that must be installed."
. -
optionalIgnoreButtonLabel (String) - The text to use for the button the end user can press in order to ignore an optional update that is available. Defaults to
"Ignore"
. -
optionalInstallButtonLabel (String) - The text to use for the button the end user can press in order to install an optional update. Defaults to
"Install"
. -
optionalUpdateMessage (String) - The text used as the body of an update notification, when the update is optional. Defaults to
"An update is available. Would you like to install it?"
. -
title (String) - The text used as the header of an update notification that is displayed to the end user. Defaults to
"Update available"
.
-
Example Usage:
// Use a different deployment key for this
// specific call, instead of the one configured
// in the Info.plist file
codePush.sync({ deploymentKey: "KEY" });
// Download the update silently
// but install is on the next resume
// instead of waiting until the app is restarted
codePush.sync({ installMode: codePush.InstallMode.ON_NEXT_RESUME });
// Changing the title displayed in the
// confirmation dialog of an "active" update
codePush.sync({ updateDialog: { title: "An update is available!" } });
// Displaying an update prompt which includes the
// description associated with the CodePush release
codePush.sync({
updateDialog: {
appendReleaseDescription: true,
descriptionPrefix: "\n\nChange log:\n"
},
installMode: codePush.InstallMode.IMMEDIATE
});
In addition to the options, the sync
method also accepts two optional function parameters which allow you to subscribe to the lifecycle of the sync
"pipeline" in order to display additional UI as needed (e.g. a "checking for update modal or a download progress modal):
-
syncStatusChangedCallback ((syncStatus: Number) => void) - Called when the sync process moves from one stage to another in the overall update process. The method is called with a status code which represents the current state, and can be any of the
SyncStatus
values. -
downloadProgressCallback ((progress: DownloadProgress) => void) - Called periodically when an available update is being downloaded from the CodePush server. The method is called with a
DownloadProgress
object, which contains the following two properties:- totalBytes (Number) - The total number of bytes expected to be received for this update package
- receivedBytes (Number) - The number of bytes downloaded thus far.
Example Usage:
// Prompt the user when an update is available
// and then display a "downloading" modal
codePush.sync({ updateDialog: true }, (status) => {
switch (status) {
case codePush.SyncStatus.DOWNLOADING_PACKAGE:
// Show "downloading" modal
break;
case codePush.SyncStatus.INSTALLING_UPDATE:
// Hide "downloading" modal
break;
}
});
This method returns a Promise
which is resolved to a SyncStatus
code that indicates why the sync
call succeeded. This code can be one of the following SyncStatus
values:
-
codePush.SyncStatus.UP_TO_DATE (4) - The app is up-to-date with the CodePush server.
-
codePush.SyncStatus.UPDATE_IGNORED (5) - The app had an optional update which the end user chose to ignore. (This is only applicable when the
updateDialog
is used) -
codePush.SyncStatus.UPDATE_INSTALLED (6) - The update has been installed and will be run either immediately after the
syncStatusChangedCallback
function returns or the next time the app resumes/restarts, depending on theInstallMode
specified inSyncOptions
.
If the update check and/or the subsequent download fails for any reason, the Promise
object returned by sync
will be rejected with the reason.
The sync
method can be called anywhere you'd like to check for an update. That could be in the componentWillMount
lifecycle event of your root component, the onPress handler of a <TouchableHighlight>
component, in the callback of a periodic timer, or whatever else makes sense for your needs. Just like the checkForUpdate
method, it will perform the network request to check for an update in the background, so it won't impact your UI thread and/or JavaScript thread's responsiveness.
The checkForUpdate
and getCurrentPackage
methods return promises, that when resolved, provide acces to "package" objects. The package represents your code update as well as any extra metadata (e.g. description, mandatory?). The CodePush API has the distinction between the following types of packages:
-
LocalPackage: Represents a downloaded update that is either already running, or has been installed and is pending an app restart.
-
RemotePackage: Represents an available update on the CodePush server that hasn't been downloaded yet.
Contains details about an update that has been downloaded locally or already installed. You can get a reference to an instance of this object either by calling the module-level getCurrentPackage
method, or as the value of the promise returned by the RemotePackage.download
method.
- appVersion: The app binary version that this update is dependent on. This is the value that was specified via the
appStoreVersion
parameter when calling the CLI'srelease
command. (String) - deploymentKey: The deployment key that was used to originally download this update. (String)
- description: The description of the update. This is the same value that you specified in the CLI when you released the update. (String)
- failedInstall: Indicates whether this update has been previously installed but was rolled back. The
sync
method will automatically ignore updates which have previously failed, so you only need to worry about this property if usingcheckForUpdate
. (Boolean) - isFirstRun: Indicates whether this is the first time the update has been run after being installed. This is useful for determining whether you would like to show a "What's New?" UI to the end user after installing an update. (Boolean)
- isMandatory: Indicates whether the update is considered mandatory. This is the value that was specified in the CLI when the update was released. (Boolean)
- isPending: Indicates whether this update is in a "pending" state. When
true
, that means the update has been downloaded and installed, but the app restart needed to apply it hasn't occurred yet, and therefore, it's changes aren't currently visible to the end-user. (Boolean) - label: The internal label automatically given to the update by the CodePush server. This value uniquely identifies the update within it's deployment. (String)
- packageHash: The SHA hash value of the update. (String)
- packageSize: The size of the code contained within the update, in bytes. (Number)
- install(installMode: codePush.InstallMode = codePush.InstallMode.ON_NEXT_RESTART): Promise<void>: Installs the update by saving it to the location on disk where the runtime expects to find the latest version of the app. The
installMode
parameter controls when the changes are actually presented to the end user. The default value is to wait until the next app restart to display the changes, but you can refer to theInstallMode
enum reference for a description of the available options and what they do.
Contains details about an update that is available for download from the CodePush server. You get a reference to an instance of this object by calling the checkForUpdate
method when an update is available. If you are using the sync
API, you don't need to worry about the RemotePackage
, since it will handle the download and installation process automatically for you.
The RemotePackage
inherits all of the same properties as the LocalPackage
, but includes one additional one:
- downloadUrl: The URL at which the package is available for download. This property is only needed for advanced usage, since the
download
method will automatically handle the acquisition of updates for you. (String)
- download(downloadProgressCallback?: Function): Promise<LocalPackage>: Downloads the available update from the CodePush service. If a
downloadProgressCallback
is specified, it will be called periodically with aDownloadProgress
object ({ totalBytes: Number, receivedBytes: Number }
) that reports the progress of the download until it completes. Returns a Promise that resolves with theLocalPackage
.
The CodePush API includes the following enums which can be used to customize the update experience:
This enum specified when you would like an installed update to actually be applied, and can be passed to either the sync
or LocalPackage.install
methods. It includes the following values:
-
codePush.InstallMode.IMMEDIATE (0) - Indicates that you want to install the update and restart the app immediately. This value is appropriate for debugging scenarios as well as when displaying an update prompt to the user, since they would expect to see the changes immediately after accepting the installation.
-
codePush.InstallMode.ON_NEXT_RESTART (1) - Indicates that you want to install the update, but not forcibly restart the app. When the app is "naturally" restarted (due the OS or end user killing it), the update will be seamlessly picked up. This value is appropriate when performing silent updates, since it would likely be disruptive to the end user if the app suddenly restarted out of nowhere, since they wouldn't have realized an update was even downloaded. This is the default mode used for both the
sync
andLocalPackage.install
methods. -
codePush.InstallMode.ON_NEXT_RESUME (2) - Indicates that you want to install the update, but don't want to restart the app until the next time the end user resumes it from the background. This way, you don't disrupt their current session, but you can get the update in front of them sooner then having to wait for the next natural restart. This value is appropriate for silent installs that can be applied on resume in a non-invasive way.
This enum is provided to the syncStatusChangedCallback
function that can be passed to the sync
method, in order to hook into the overall update process. It includes the following values:
- codePush.SyncStatus.CHECKING_FOR_UPDATE (0) - The CodePush server is being queried for an update.
- codePush.SyncStatus.AWAITING_USER_ACTION (1) - An update is available, and a confirmation dialog was shown to the end user. (This is only applicable when the
updateDialog
is used) - codePush.SyncStatus.DOWNLOADING_PACKAGE (2) - An available update is being downloaded from the CodePush server.
- codePush.SyncStatus.INSTALLING_UPDATE (3) - An available update was downloaded and is about to be installed.
- codePush.SyncStatus.UP_TO_DATE (4) - The app is fully up-to-date with the configured deployment.
- codePush.SyncStatus.UPDATE_IGNORED (5) - The app has an optional update, which the end user chose to ignore. (This is only applicable when the
updateDialog
is used) - codePush.SyncStatus.UPDATE_INSTALLED (6) - An available update has been installed and will be run either immediately after the
syncStatusChangedCallback
function returns or the next time the app resumes/restarts, depending on theInstallMode
specified inSyncOptions
. - codePush.SyncStatus.UNKNOWN_ERROR (-1) - The sync operation encountered an unknown error.
The Objective-C API is made available by importing the CodePush.h
header into your AppDelegate.m
file, and consists of a single public class named CodePush
.
Contains static methods for retreiving the NSURL
that represents the most recent JavaScript bundle file, and can be passed to the RCTRootView
's initWithBundleURL
method when bootstrapping your app in the AppDelegate.m
file.
The CodePush
class' methods can be thought of as composite resolvers which always load the appropriate bundle, in order to accomodate the following scenarios:
-
When an end-user installs your app from the store (e.g.
1.0.0
), they will get the JS bundle that is contained within the binary. This is the behavior you would get without using CodePush, but we make sure it doesn't break :) -
As soon as you begin releasing CodePush updates, your end-users will get the JS bundle that represents the latest release for the configured deployment. This is the behavior that allows you to iterate beyond what you shipped to the store.
-
As soon as you release an update to the app store (e.g.
1.1.0
), and your end-users update it, they will once again get the JS bundle that is contained within the binary. This behavior ensures that CodePush updates that targetted a previous app store version aren't used (since we don't know it they would work), and your end-users always have a working version of your app. -
Repeat #2 and #3 as the CodePush releases and app store releases continue on into infinity (and beyond?)
Because of this behavior, you can safely deploy updates to both the app store(s) and CodePush as neccesary, and rest assured that your end-users will always get the most recent version.
-
(NSURL *)bundleURL - Returns the most recent JS bundle
NSURL
as described above. This method assumes that the name of the JS bundle contained within your app binary ismain.jsbundle
. -
(NSURL *)bundleURLForResource:(NSString *)resourceName - Equivalent to the
bundleURL
method, but also allows customizing the name of the JS bundle that is looked for within the app binary. This is useful if you aren't naming this filemain
(which is the default convention). This method assumes that the JS bundle's extension is*.jsbundle
. -
(NSURL *)bundleURLForResource:(NSString *)resourceName withExtension:(NSString *)resourceExtension: Equivalent to the
bundleURLForResource:
method, but also allows customizing the extension used by the JS bundle that is looked for within the app binary. This is useful if you aren't naming this file*.jsbundle
(which is the default convention).
The Java API is made available by importing the com.microsoft.codepush.react.CodePush
class into your MainActivity.java
file, and consists of a single public class named CodePush
.
Constructs the CodePush client runtime and includes methods for integrating CodePush into your app's ReactInstanceManager
.
-
CodePush(String deploymentKey, Activity mainActivity) - Creates a new instance of the CodePush runtime, that will be used to query the service for updates via the provided deployment key. The
mainActivity
parameter should always be set tothis
when configuring yourReactInstanceManager
inside theMainActivity
class. This constructor puts the CodePush runtime into "release mode", so if you want to enable debugging behavior, use the following constructor instead. -
CodePush(String deploymentKey, Activity mainActivity, bool isDebugMode) - Equivalent to the previous constructor, but allows you to specify whether you want the CodePush runtime to be in debug mode or not. When using this constructor, the
isDebugMode
parameter should always be set toBuildConfig.DEBUG
in order to stay synchronized with your build type. When putting CodePush into debug mode, the following behaviors are enabled:-
Old CodePush updates aren't deleted from storage whenever a new binary is deployed to the emulator/device. This behavior enables you to deploy new binaries, without bumping the version during development, and without continuously getting the same update every time your app calls
sync
. -
The local cache that the React Native runtime maintains in debug mode is deleted whenever a CodePush update is installed. This ensures that when the app is restarted after an update is applied, you will see the expected changes. As soon as this PR is merged, we won't need to do this anymore.
-
-
getBundleUrl(String bundleName) - Returns the path to the most recent version of your app's JS bundle file, using the specified resource name (e.g.
index.android.bundle
). This method has the same resolution behavior as the Objective-C equivalent described above. -
getReactPackage() - Returns a
ReactPackage
object that should be added to yourReactInstanceManager
via itsaddPackage
method. Without this, thereact-native-code-push
JS module won't be available to your script.