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# 2d-breakout-game | ||
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[Edit on StackBlitz ⚡️](https://stackblitz.com/edit/2d-breakout-game) |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>Gamedev Canvas Workshop</title> | ||
<style> | ||
* { padding: 0; margin: 0; } | ||
canvas { background: #eee; display: block; margin: 0 auto; } | ||
</style> | ||
</head> | ||
<body> | ||
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<canvas id="myCanvas" width="480" height="320"></canvas> | ||
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</body> | ||
</html> |
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var canvas = document.getElementById("myCanvas"); | ||
var ctx = canvas.getContext("2d"); | ||
var ballRadius = 10; | ||
var x = canvas.width / 2; | ||
var y = canvas.height - 30; | ||
var dx = 2; | ||
var dy = -2; | ||
var paddleHeight = 10; | ||
var paddleWidth = 75; | ||
var paddleX = (canvas.width - paddleWidth) / 2; | ||
var rightPressed = false; | ||
var leftPressed = false; | ||
var brickRowCount = 3; | ||
var brickColumnCount = 5; | ||
var brickWidth = 75; | ||
var brickHeight = 20; | ||
var brickPadding = 10; | ||
var brickOffsetTop = 30; | ||
var brickOffsetLeft = 30; | ||
var score = 0; | ||
var lives = 3; | ||
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var bricks = []; | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
bricks[c] = []; | ||
for (var r = 0; r < brickRowCount; r++) { | ||
bricks[c][r] = { x: 0, y: 0, status: 1 }; | ||
} | ||
} | ||
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document.addEventListener("keydown", keyDownHandler, false); | ||
document.addEventListener("keyup", keyUpHandler, false); | ||
document.addEventListener("mousemove", mouseMoveHandler, false); | ||
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function mouseMoveHandler(e) { | ||
var relativeX = e.clientX - canvas.offsetLeft; | ||
if (relativeX > 0 && relativeX < canvas.width) { | ||
paddleX = relativeX - paddleWidth / 2; | ||
} | ||
} | ||
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function keyDownHandler(e) { | ||
if (e.key == "Right" || e.key == "ArrowRight") { | ||
rightPressed = true; | ||
} else if (e.key == "Left" || e.key == "ArrowLeft") { | ||
leftPressed = true; | ||
} | ||
} | ||
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function keyUpHandler(e) { | ||
if (e.key == "Right" || e.key == "ArrowRight") { | ||
rightPressed = false; | ||
} else if (e.key == "Left" || e.key == "ArrowLeft") { | ||
leftPressed = false; | ||
} | ||
} | ||
function collisionDetection() { | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
for (var r = 0; r < brickRowCount; r++) { | ||
var b = bricks[c][r]; | ||
if (b.status == 1) { | ||
if ( | ||
x > b.x && | ||
x < b.x + brickWidth && | ||
y > b.y && | ||
y < b.y + brickHeight | ||
) { | ||
dy = -dy; | ||
b.status = 0; | ||
score++; | ||
if (score == brickRowCount * brickColumnCount) { | ||
alert("YOU WIN, CONGRATULATIONS!"); | ||
document.location.reload(); | ||
// clearInterval(interval); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
function drawScore() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "#0095dd"; | ||
ctx.fillText("Score: " + score, 8, 20); | ||
} | ||
function drawLives() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fillText("Lives: " + lives, canvas.width - 65, 20); | ||
} | ||
function drawBall() { | ||
ctx.beginPath(); | ||
ctx.arc(x, y, ballRadius, 0, Math.PI * 2); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawPaddle() { | ||
ctx.beginPath(); | ||
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawBricks() { | ||
for (var c = 0; c < brickColumnCount; c++) { | ||
for (var r = 0; r < brickRowCount; r++) { | ||
if (bricks[c][r].status == 1) { | ||
var brickX = c * (brickWidth + brickPadding) + brickOffsetLeft; | ||
var brickY = r * (brickHeight + brickPadding) + brickOffsetTop; | ||
bricks[c][r].x = brickX; | ||
bricks[c][r].y = brickY; | ||
ctx.beginPath(); | ||
ctx.rect(brickX, brickY, brickWidth, brickHeight); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
} | ||
} | ||
} | ||
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function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawBricks(); | ||
drawBall(); | ||
drawPaddle(); | ||
collisionDetection(); | ||
drawScore(); | ||
drawLives(); | ||
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if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { | ||
dx = -dx; | ||
} | ||
if (y + dy < ballRadius) { | ||
dy = -dy; | ||
} else if (y + dy > canvas.height - ballRadius) { | ||
if (x > paddleX && x < paddleX + paddleWidth) { | ||
if ((y = y - paddleHeight)) { | ||
dy = -dy; | ||
} | ||
} else { | ||
lives--; | ||
if (!lives) { | ||
// alert("GAME OVER"); | ||
document.location.reload(); | ||
// clearInterval(interval); // Needed for Chrome to end game | ||
} else { | ||
x = canvas.width / 2; | ||
y = canvas.height - 30; | ||
dx = 2; | ||
dy = -2; | ||
paddleX = (canvas.width - paddleWidth) / 2; | ||
} | ||
} | ||
} | ||
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if (rightPressed && paddleX < canvas.width - paddleWidth) { | ||
paddleX += 7; | ||
} else if (leftPressed && paddleX > 0) { | ||
paddleX -= 7; | ||
} | ||
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x += dx; | ||
y += dy; | ||
requestAnimationFrame(draw); | ||
} | ||
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draw(); |
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{ | ||
"name": "typescript", | ||
"version": "0.0.0", | ||
"private": true, | ||
"dependencies": {} | ||
} |
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h1, h2 { | ||
font-family: Lato; | ||
} |