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import './src/Game'; |
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import { BrickGrid } from './components/BrickGrid'; | ||
import { Ball } from './components/Ball'; | ||
import { Paddle } from './components/Paddle'; | ||
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class Game { | ||
canvas: HTMLCanvasElement; | ||
ctx: CanvasRenderingContext2D; | ||
ball: Ball; | ||
paddle: Paddle; | ||
brickGrid: BrickGrid; | ||
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dx = 2; | ||
dy = -2; | ||
rightPressed = false; | ||
leftPressed = false; | ||
score = 0; | ||
lives = 3; | ||
brickColumnCount = 5; // TODO get rid of | ||
brickRowCount = 3; // TODO get rid of | ||
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constructor(config: { canvas: HTMLCanvasElement}) { | ||
this.canvas = config.canvas; | ||
this.ctx = this.canvas.getContext("2d"); | ||
this.ball = new Ball({ | ||
ctx: this.ctx, | ||
x: this.canvas.width / 2, | ||
y: this.canvas.height - 30, | ||
color: '#f95', | ||
radius: 10 | ||
}); | ||
this.paddle = new Paddle({ | ||
ctx: this.ctx, | ||
x: (this.canvas.width - 75) / 2, | ||
y: this.canvas.height - 10, | ||
height: 10, | ||
width: 75 | ||
}) | ||
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this.brickGrid = new BrickGrid({ | ||
ctx: this.ctx, | ||
rows: this.brickRowCount, | ||
cols: this.brickColumnCount, | ||
brickHeight: 20, | ||
brickWidth: 75 | ||
}); | ||
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document.addEventListener("keydown", this.handleKeyDown.bind(this), false); | ||
document.addEventListener("keyup", this.handleKeyUp.bind(this), false); | ||
document.addEventListener("mousemove", this.handleMouseMove.bind(this), false); | ||
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this.listenStart(); | ||
} | ||
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start() { | ||
this.brickGrid.generateBricks(); | ||
this.draw(); | ||
} | ||
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listenStart() { | ||
this.handleStartClick = this.handleStartClick.bind(this); | ||
this.handleStartPress = this.handleStartPress.bind(this); | ||
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this.canvas.addEventListener("click", this.handleStartClick) | ||
document.addEventListener('keyup', this.handleStartPress) | ||
} | ||
stopListenStart() { | ||
this.canvas.removeEventListener('click', this.handleStartClick) | ||
document.removeEventListener('keyup', this.handleStartPress) | ||
} | ||
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handleStartClick() { | ||
this.stopListenStart(); | ||
this.start(); | ||
} | ||
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handleStartPress(e: KeyboardEvent) { | ||
if (e.key === ' ' || e.code === 'Space') { | ||
this.stopListenStart(); | ||
this.start(); | ||
} | ||
} | ||
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handleMouseMove(e) { | ||
var relativeX = e.clientX - this.canvas.offsetLeft; | ||
if (relativeX > 0 && relativeX < this.canvas.width) { | ||
this.paddle.x = relativeX - this.paddle.width / 2; | ||
} | ||
} | ||
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handleKeyDown(e) { | ||
if (e.key == "Right" || e.key == "ArrowRight") { | ||
this.rightPressed = true; | ||
} else if (e.key == "Left" || e.key == "ArrowLeft") { | ||
this.leftPressed = true; | ||
} | ||
} | ||
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handleKeyUp(e) { | ||
if (e.key == "Right" || e.key == "ArrowRight") { | ||
this.rightPressed = false; | ||
} else if (e.key == "Left" || e.key == "ArrowLeft") { | ||
this.leftPressed = false; | ||
} | ||
} | ||
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collisionDetection() { | ||
if (this.brickGrid.checkCollision(this.ball)) { | ||
this.dy = -this.dy; | ||
this.score++; | ||
} | ||
} | ||
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checkScore() { | ||
if (this.score == this.brickRowCount * this.brickColumnCount) { | ||
console.log("YOU WIN, CONGRATULATIONS!"); | ||
document.location.reload(); | ||
// clearInterval(interval); | ||
} | ||
} | ||
drawScore() { | ||
this.ctx.font = "16px Arial"; | ||
this.ctx.fillStyle = "#0095dd"; | ||
this.ctx.fillText("Score: " + this.score, 8, 20); | ||
} | ||
drawLives() { | ||
this.ctx.font = "16px Arial"; | ||
this.ctx.fillStyle = "#0095DD"; | ||
this.ctx.fillText("Lives: " + this.lives, this.canvas.width - 65, 20); | ||
} | ||
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draw() { | ||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); | ||
this.brickGrid.draw(); | ||
this.ball.draw(); | ||
this.paddle.draw(); | ||
this.collisionDetection(); | ||
this.checkScore(); | ||
this.drawScore(); | ||
this.drawLives(); | ||
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if (this.ball.x + this.dx > this.canvas.width - this.ball.radius || this.ball.x + this.dx < this.ball.radius) { | ||
this.dx = -this.dx; | ||
} | ||
if (this.ball.y + this.dy < this.ball.radius) { | ||
this.dy = -this.dy; | ||
} else if (this.ball.y + this.dy > this.canvas.height - this.ball.radius) { | ||
if (this.ball.x > this.paddle.x && this.ball.x < this.paddle.x + this.paddle.width) { | ||
this.ball.y -= this.paddle.height; | ||
if (this.ball.y) { | ||
this.dy = -this.dy; | ||
} | ||
} else { | ||
this.lives--; | ||
if (!this.lives) { | ||
// alert("GAME OVER"); | ||
document.location.reload(); | ||
// clearInterval(interval); // Needed for Chrome to end game | ||
} else { | ||
this.ball.x = this.canvas.width / 2; | ||
this.ball.y = this.canvas.height - 30; | ||
this.dx = 2; | ||
this.dy = -2; | ||
this.paddle.x = (this.canvas.width - this.paddle.width) / 2; | ||
} | ||
} | ||
} | ||
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if (this.rightPressed && this.paddle.x < this.canvas.width - this.paddle.width) { | ||
this.paddle.x += 7; | ||
} else if (this.leftPressed && this.paddle.x > 0) { | ||
this.paddle.x -= 7; | ||
} | ||
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this.ball.x += this.dx; | ||
this.ball.y += this.dy; | ||
requestAnimationFrame(this.draw.bind(this)); | ||
} | ||
} | ||
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const game = new Game({ | ||
canvas: document.getElementById("myCanvas") as HTMLCanvasElement | ||
}); |
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import { Ball } from './Ball'; | ||
import { Brick } from './Brick'; | ||
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export class BrickGrid { | ||
#ctx: BrickGridConfig['ctx'] | ||
cols: BrickGridConfig['cols'] | ||
rows: BrickGridConfig['rows'] | ||
brickWidth: BrickGridConfig['brickWidth'] | ||
brickHeight: BrickGridConfig['brickHeight'] | ||
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bricks: Brick[][] = [] | ||
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constructor(config: BrickGridConfig) { | ||
this.cols = config.cols; | ||
this.rows = config.rows; | ||
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this.#ctx = config.ctx; | ||
this.brickWidth = config.brickWidth; | ||
this.brickHeight = config.brickHeight; | ||
} | ||
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generateBricks() { | ||
for (var c = 0; c < this.cols; c++) { | ||
this.bricks[c] = []; | ||
for (var r = 0; r < this.rows; r++) { | ||
this.bricks[c][r] = new Brick({ | ||
x: 0, | ||
y: 0, | ||
column: c, | ||
row: r, | ||
ctx: this.#ctx, | ||
width: this.brickWidth, | ||
height: this.brickHeight, | ||
padding: 10, | ||
offsetLeft: 30, | ||
offsetTop: 30 | ||
}); | ||
} | ||
} | ||
} | ||
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draw() { | ||
for (const brick of this.bricks.flat()) { | ||
brick.draw(); | ||
} | ||
} | ||
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checkCollision(ball: Ball): boolean { | ||
for (const brick of this.bricks.flat()) { | ||
if (brick.status === true) { | ||
if ( | ||
ball.x > brick.x && | ||
ball.x < brick.x + this.brickWidth && | ||
ball.y > brick.y && | ||
ball.y < brick.y + this.brickHeight | ||
) { | ||
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brick.destroy(); | ||
return true | ||
} | ||
} | ||
} | ||
return false; | ||
} | ||
} | ||
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interface BrickGridConfig { | ||
ctx: CanvasRenderingContext2D, | ||
rows: number, | ||
cols: number, | ||
brickWidth: number, | ||
brickHeight: number, | ||
} |
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