Increase relay balance guard limits for Polkadot<>Kusama bridge #1308
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closes #1300
related to #2478
I've tried to explain this increase in comments and in related issues, but will try to expand my PoV here. Relay guards shall protect us from incorrect relay behavior - e.g. when relay starts spamming with transactions or it crafts some invalid transactions, which eventually accepted to the pool and fail. So it shan't protect from high load or something like that. Hence, the quite large selected values.