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UE5.1 Crashes when spinning the second capsule collide #86
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I second this, whenever I rotate a capsule collider or I think any collider, it just crashes. This is for 5.1. It's really frustrating working with the collisions cause it always crashes. |
I thought it's only my AnimBP which has some problem, it's starting crash often when changing any collider/collision. Now I think it's only happen start in 5.1 My workaround for now is whenever I make changes to collider, I make sure to save my blueprint first, then click on empty space (de-select KawaiiPhysics node I'm currently working on so there's no KawaiiPhysics visual debug active), only then I press compile and pray it doesn't crash. More often it works. sometimes it still crash the engine, but since I already saved my progress, next time I opened the engine my AnimBP is compiled fine (how? why? idk), it's slow workaround and very frustrating when I'm trying to change many nodes this way. Also could confirm if I add new collider like @SC068 said, it won't displayed until I reopen AnimBP. |
…he results of property changes without compiling Fix issue : #86 (UE5.1 Crashes when spinning the second capsule collide) Fix issue : TotalBoneLength is not reset
Hi guys, I can't reproduce the crash reported by @ruminaire but I have fixed the issue reported by @SC068 . I believe @ruminaire's crash has been resolved as we've made a lot of improvements to the collider preview, but if it happens again, please provide the error log, call stack, and steps to reproduce. Thanks! |
When will the update release? |
Hi guys, |
@gotgrassct |
Awesome, do you think maybe later today? (5/14) |
@pafuhana1213 I tried it and it worked correctly! Thank you very much to solve this problem! |
The second collider is not displayed,When I reopen the Animation Blueprint, it worked.but when I spinning it,my unreal engine was crashed.
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