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After calling ResetDynamics, all the bones reset their settings (eg. Damping, Radius, Stiffness, LimitAngle).
In FAnimNode_KawaiiPhysics::EvaluateSkeletalControl_AnyThread, the ModifyBones array is cleared, if bResetDynamics is true, but UpdatePhysicsSettingsOfModifyBones is not called, unless bUpdatePhysicsSettingsInGame is specified.
I suggest calling UpdatePhysicsSettingsOfModifyBones after the dynamics was reset.
The text was updated successfully, but these errors were encountered:
After calling ResetDynamics, all the bones reset their settings (eg. Damping, Radius, Stiffness, LimitAngle).
In FAnimNode_KawaiiPhysics::EvaluateSkeletalControl_AnyThread, the ModifyBones array is cleared, if bResetDynamics is true, but UpdatePhysicsSettingsOfModifyBones is not called, unless bUpdatePhysicsSettingsInGame is specified.
I suggest calling UpdatePhysicsSettingsOfModifyBones after the dynamics was reset.
The text was updated successfully, but these errors were encountered: