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Fix Issue : AdjustByAngleLimit is not working properly #99
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[email protected] authored and [email protected] committed Aug 11, 2023
1 parent 5a2fd86 commit 9a0576c
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -855,7 +855,7 @@ void FAnimNode_KawaiiPhysics::AdjustByAngleLimit(FComponentSpacePoseContext& Out

if (AngleOverLimit > 0.0f)
{
BoneDir = BoneDir.RotateAngleAxis(-AngleOverLimit, Axis);
BoneDir = BoneDir.RotateAngleAxis(-AngleOverLimit, Axis.GetSafeNormal());
Bone.Location = BoneDir * (Bone.Location - ParentBone.Location).Size() + ParentBone.Location;
}
}
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