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usockets: store the socket timeout as a 32-bit due tick, so socket.timeout() above 240 s fires - #45614
usockets: store the socket timeout as a 32-bit due tick, so socket.timeout() above 240 s fires#45614robobun wants to merge 3 commits into
socket.timeout() above 240 s fires#45614Conversation
WalkthroughSocket timeout deadlines now use 32-bit group ticks instead of wrapped timestamps. HTTP and WebSocket callers use a separate method to route long timeouts. Documentation and regression tests describe and check timeout scheduling. ChangesSocket Timeout Scheduling
Suggested reviewers: Priority: ➖ Normal Merge Risk: 🔵 Low · up to
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Updated 5:54 PM PT - Oct 19th, 2026
✅ @robobun, your commit 91c43b7daca7bee2b6481afe900be0aa22d86f95 passed in 🧪 To try this PR locally: bunx bun-pr 45614That installs a local version of the PR into your bun-45614 --bun |
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Status: ready for review. How I reproduced it, with the public API only (310 s, loopback): import net from "node:net";
const Ns = [1, 240, 241, 300], seen = {}, q = [...Ns], t0 = {};
const l = Bun.listen({ hostname: "127.0.0.1", port: 0, socket: {
open(s) { s.data = q.shift(); t0[s.data] = performance.now(); s.timeout(s.data); },
timeout(s) { seen[s.data] = Math.round((performance.now() - t0[s.data]) / 1000) + " s"; },
data() {}, close() {}, error() {} } });
const keep = [];
for (const N of Ns) { const c = net.connect(l.port, "127.0.0.1"); c.on("error", () => {}); keep.push(c); await new Promise(r => c.on("connect", r)); await Bun.sleep(20); }
await Bun.sleep(310_000);
for (const N of Ns) console.log(`socket.timeout(${N}): timeout() ` + (seen[N] ? "after " + seen[N] : "NOT CALLED in 310 s"));
process.exit(seen[241] && seen[300] ? 0 : 1);
The tests do not wait. They run the sweep by hand: |
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Nothing blocking. The comments below are optional suggestions. There is no need to push a fix for them before merging.
Beyond the inline findings, I also checked the other callers of the re-purposed NewSocketHandler::set_timeout (MySQL, IPC, test-parallel Channel, named pipe, Listener.rs:780) — all pass 0 or 120, so the semantic change reaches only socket.timeout() from JS; the C side has no stale ->timeout reads left after the rename, and global_tick + ceil(seconds/4) cannot reach the UINT32_MAX sentinel for any JS-reachable i32 value. The PR also asks a maintainer whether the TCP timer should stay one-shot, which is a design call a human should settle.
Extended reasoning...
The change rewrites uSockets' short-timeout mechanism from a 240-slot wheel to an absolute u32 due tick, touching struct layouts mirrored in C and Rust, both sweep loops, the connecting-socket adopt/start paths, and splits the Rust set_timeout helper so only fetch/WebSocket clients keep the minute-wheel routing. No security-sensitive surface (auth, crypto, injection) is involved. Two inline findings are posted (a duplex-path overflow for very large timeouts and a test-convention nit), and the author explicitly leaves a one-shot-vs-idle-timer design question open, so a human look is warranted.
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`socket.timeout(seconds)` above 240 seconds never called the `timeout` handler of a `Bun.listen` or `Bun.connect` socket. `NewSocketHandler::set_timeout` moved every value above 240 seconds to the minute wheel of uSockets, and `NewSocket` has no `on_long_timeout`. The 4-second wheel held 239 ticks (956 seconds) in an 8-bit slot. `us_socket_t.timeout_tick` is now the `group->global_tick` at which the timeout is due, in the pad before `group`, and the sweep compares with `>=`. So `us_socket_timeout()` takes any length at the accuracy of the 4-second sweep, and `NewSocketHandler::set_timeout` no longer splits. The fetch client and the WebSocket client pad their values for the minute wheel, so they keep the split as `set_timeout_or_long_timeout`.
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Actionable comments posted: 1
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Inline comments:
Review comments at @test/js/bun/net/socket.test.ts:
- Around line 339-447: Update the “socket.timeout above 240 seconds” test group
to use describe.concurrent so its independent subprocess tests run concurrently,
and remove the explicit 60_000 per-test timeouts from the tests in that group.
Keep the fixture’s existing timeout guard unchanged.
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📒 Files selected for processing: 21
docs/runtime/networking/fetch.mdxpackages/bun-types/bun.d.tspackages/bun-usockets/src/context.cpackages/bun-usockets/src/internal/internal.hpackages/bun-usockets/src/libusockets.hpackages/bun-usockets/src/loop.cpackages/bun-usockets/src/socket.csrc/http/HTTPContext.rssrc/http/h2_client/ClientSession.rssrc/http/lib.rssrc/http_jsc/websocket_client.rssrc/http_jsc/websocket_client/WebSocketProxyTunnel.rssrc/http_jsc/websocket_client/WebSocketUpgradeClient.rssrc/js/internal-for-testing.tssrc/runtime/socket/socket_body.rssrc/uws_sys/Loop.rssrc/uws_sys/SocketGroup.rssrc/uws_sys/socket.rstest/js/bun/net/socket-timeout-fixture.tstest/js/bun/net/socket.test.tstest/js/web/websocket/websocket-proxy.test.ts
💤 Files with no reviewable changes: 1
- packages/bun-usockets/src/libusockets.h
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Problem
socket.timeout(seconds)on aBun.listenorBun.connectsocket never calls thetimeouthandler whensecondsis above 240. It also cancels the 120-second default of an accepted socket.NewSocketHandler::set_timeout(src/uws_sys/socket.rs:470) sends values above 240 s to the minute wheel of uSockets.NewSocketinherits the emptyon_long_timeout(src/runtime/socket/uws_handlers.rs:72).Fix
us_socket_t.timeout_tickis thegroup->global_tickat which the timeout is due: auint32_tin pad bytes. The sweep compares with>=.NewSocketHandler::set_timeoutno longer splits. The fetch and WebSocket clients pad their values for the minute wheel and keep the split asset_timeout_or_long_timeout.socket.test.ts,websocket-proxy.test.ts), 25 suites against main. Self-reviewed: 29 concerns raised, 25 addressed (Notes).Background
global_tickof each socket group and callson_timeoutfor each due socket. A second wheel, in minutes, callson_long_timeout.sweepSocketTimers(n), new inbun:internal-for-testing.on_long_timeoutinNewSocket(socket: clamp long-timeout wheel to 239 min and wire the handler for Bun sockets #34828). That fires up to 60 s early and wraps at 240 minutes.Downsides
socket.timeout(n)once withnabove 240 and ends the socket intimeoutnow ends it afternseconds, busy or not. Before, the call did nothing.socket.timeout(120)106 to 100 instructions, sweep 9 to 8 per idle socket,Bun.servestatic request 5,301 to 5,286 (Linux x64 release)..textshrinks 1,024 bytes.Notes
Reach. An automated check found this. There is no user report. The split came with #6217 (b444c0b, first in v1.0.4), which moved the fetch idle timeout to 5 minutes. Through v1.0.3 a value up to 956 s fired: the 4-second wheel held 239 ticks in an 8-bit slot. Public callers above 240 s that I found pass 300, 600, 3600 and up to 86,400.
Before and after. The fixture prints the sweep at which each
timeouthandler ran. One sweep is 4 seconds. "main" is ed68082 plus the test hook.Public API only, 310 s, release builds:
The uSockets change.
timeout_tickisgroup->global_tick + ceil(seconds / 4).LIBUS_TIMEOUT_NONE(UINT32_MAX) means not armed. The sweep compares with>=at its three sites: the scan loop, the dispatch, and the walk over the TLS handshake queue.s->timeout = 255(open Bun.serve: server.adopt(fd) serves a connection accepted elsewhere #44768 adds one) now fails to compile. With the old name it would merge and mean "due at tick 255".groupinus_socket_t, aftererrorinus_connecting_socket_t. Sizes computed with clang for Linux, macOS and FreeBSD (x64, arm64) and Windows (x64, arm64):us_socket_t80 and 96 bytes,us_connecting_socket_t96, the same as main. A_Static_assertpins theus_socket_toffset.s->groupresets the stamp.us_socket_adoptnow clears the stamp of a connecting socket that it moves to another group.start_connectionscopies the stamp of a connecting socket to the socket of each address. If the name lookup outlasts the timeout, the next sweep fires it, unless the socket opens first. On main the slot had passed, so it fired up to 960 s later.us_socket_group_t.timestampandus_socket_group_timestamp()are deleted: nothing reads them now. The group is 80 bytes, was 88.long_timeout,us_socket_long_timeout) is unchanged.uWS and
idleTimeout: 0. Before #45223, uWS computedidleTimeout - marginin 16 bits, so aBun.serveWebSocket withidleTimeout: 0and pings armed 65532 s, and the 240 slots wrapped that to a ping at 252 s. With a due tick the same call would mean 18.2 hours. #45223 makesidleTimeout: 0arm no timer, and this PR is rebased on it, so it needs no uWS edit. No other uWS call passes more than 960 s. TheBun.servetest pins 120 s, 960 s and 0.The Rust change.
NewSocketHandler::set_timeoutarms the 4-second wheel for any length and clears the minute stamp.NewSocket::timeoutandListener::on_createcall it as before, so the fix needs no line insrc/runtime/socket/. The old body isset_timeout_or_long_timeout. Ten call sites use it: three in the fetch client (h1, h2, keep-alive pool) and seven in the WebSocket client (handshake, close, proxy tunnel). These owners normalise their value withbun_http::normalize_idle_timeout_seconds(#33647, #39955) and implementon_long_timeout, so their timing does not change.Behavior change.
socket.timeout(n)withnabove 240 now runs thetimeouthandler once,nseconds after the call, whatever the traffic. Since v1.0.4 such a call never ran it and also cancelled the accept default. Two public projects arm once inopenand end the socket intimeout(a TCP proxy with a default of 300 s, a mail server with 300, 600 and 3600 s). Their connections now end afternseconds, also when they are active.Question for a maintainer. Should the TCP timer stay one-shot? It has been one-shot since #1374. The duplex and named pipe transports restart on I/O, and
node:netuses a JS timer for that reason (#21263). An idle timer would be about 30 lines inNewSocket. This PR documents and tests the one-shot behavior.Not changed.
set_timeout, size the pad for 4 seconds, then deleteset_timeout_or_long_timeout,on_long_timeoutand the minute wheel in C. uWSmaxLifetimeis always 0 in Bun, so nothing else arms that wheel.Bun.servestill rejectsidleTimeoutabove 255, and the WebSocketidleTimeoutstill stops at 960. This PR removes the uSockets limit below them.seconds, as on main for values up to 240. A long timeout also runs late on a busy loop, because each sweep starts 4 s after the previous one ran (uws: drop us_timer_t on epoll/kqueue in favor of bun's timer heap #33359).Cost, Linux x64 release, main ed68082 against this branch. Instructions are counted with gdb single-step.
valgrindandbloatycannot be installed in this container.The symbols sum to -896 bytes, which includes 548 bytes for the test hook (one host function).
ab -k -c 64, 400,000 requests, 7 interleaved rounds: server CPU per request 16.0 µs on main (15.4 to 19.0) and 15.7 µs on this branch (15.5 to 17.9), so no difference above the noise.Tests.
upgradeTLSpair, and a timeout that came due during a name lookup. On main itself each of them fails at the import ofsweepSocketTimers.keeps the idle timeout of a Bun.serve WebSocketpins the sweeps at which 120 s and 960 s close a silent client, and that 0 arms nothing. Thewebsocket-proxytest fails whenset_timeout(0)does not clear the minute stamp (the tunnel closes with 1006).==in place of>=fails the name lookup test, a 16-bit tick failstimeout(262160), and no dispatch in the handshake queue walk fails the parked test.sweepSocketTimersreaches the uSockets sockets of the calling thread. It does not reach the HTTP client thread, nor named pipe and duplex sockets.socket,tcp-server,socket-syscall-fault,socket-retention,serve,bun-server,serve-http2-lifecycle,websocket-server,websocket-upgrade,websocket-client,websocket-proxy,node-net,node-net-server,node-tls-connect,node-tls-server,node-tls-upgrade,node-http,node-http-server-timeouts,client-timeout-error,fetch,fetch-http2-client,fetch-session,fetch.tls,sql,valkey.bun run rust:check-all: 12 of 12 targets before the last rebase, and CI built this commit on every target.test/integration/bun-types/bun-types.test.tspasses.Self-review. Three rounds. The first moved the state from
NewSocketinto uSockets. The second replaced a remainder beside the 8-bit stamp with the 32-bit tick. The third found thatidleTimeout: 0relied on the 240-slot wrap (#45223 removed that since) and asked for the field rename and the tests above. Four of its 29 concerns are not done:set_timeoutin this PR: it changes fetch timing (see "Not changed").disallowed-methodsline for the split helper.Considered and not chosen.
on_long_timeoutinNewSocket(socket: clamp long-timeout wheel to 239 min and wire the handler for Bun sockets #34828): minute steps, up to 60 s early, wraps at 240 minutes.Earlier work. This replaces #34828, which a stale-PR job closed without review. The
Socket.timeoutJSDoc starts from #35935, which this PR supersedes.no test proof · iteration 1 · platform-specific test(s) that do not run on this machine, deferring to CI, which covers all platforms: test/js/bun/net/socket.test.ts