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usockets(udp): bound a readable event at 32 datagrams - #37103

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@robobun robobun commented Aug 7, 2026 •

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Problem

  • One UDP socket can hold the event loop inside one readable event. With a 3 ms message listener and one flooding sender, node v26.3.0 fires a 6 s timer. Bun never does.
  • The UDP case of us_internal_dispatch_ready_poll reads until EAGAIN (packages/bun-usockets/src/loop.c:1029).

Fix

  • One readable event hands over at most 32 datagrams, counted as libuv counts them. What stays queued raises the next event. The flood now fires its timer (32 to 35 of 60 ticks, node 31).
  • The Linux close on EPOLLERR waits for the next event when the read stopped at its count.
  • Verified: 8 new tests in test/js/bun/udp/ and test/js/node/quic/quic-endpoint.test.ts. All fail on main.
  • Self-reviewed: 24 concerns raised, 21 addressed, 2 declined, 1 open (Notes).

Background

Downsides

  • A socket receives at most 32 datagrams per loop iteration. 48 per iteration for 400 iterations: 6,275 of 19,200 lost in the kernel (main 0, node 6,243).
  • An HTTP/3 listener is one socket. 64 concurrent uploads: kernel loss 6.5 % to 16.2 %, CPU per MiB +10 %.
  • A backlog costs one more iteration per 32 datagrams. 100 bursts of 192: 601 epoll_pwait2 calls, was 101.
Notes

Open question for a maintainer: the form of the bound. 8133dd1 says the cap "will come back with a reproducing test and a bound that is not a tunable". This PR brings the tests. Its bound is libuv's count as one constant, LIBUS_UDP_MAX_RECV_PER_EVENT, with no option. Two forms came out of the review:

  1. 32 per event, flat, as in Node and libuv. This PR. node:dgram delivers a backlog as node does. The cost is the receive ceiling of the Downsides.
  2. 32 as a floor, then keep reading while the event has run less than a short time. A handler that is slow still stops at 32. A handler that is cheap drains what the kernel holds, so the ceiling and the HTTP/3 loss go away. It needs a clock read per batch after the first 32 datagrams, and tests with a slow handler. Not built, not measured here.

The constant also applies to the QUIC sockets (HTTP/3 and node:quic). A change of form or value is small: the constant, the loop condition, and the expected counts of the tests.

Where the report comes from. No user reported this. A fuzzing run found it. #37075 lists it as a known follow-up ("A UDP socket whose receive buffer never drains ... keeps its event loop from running anything else"). The first diff of this PR counted recvmmsg calls (4). That gave a cluster-shared socket 4 datagrams per event and closed an adopted connected socket without an event from 25 queued datagrams.

Not in this PR, with trackers. The same function has three more loops that a peer can keep running:

#34037 carries the same UDP loop and close condition in src/usockets/udp.rs and needs the same change. #35922 edits lines around the Linux close. The recv_budget > 0 term is still needed with it.

Repro.

  • Flood: a node:dgram receiver whose message listener works 3 ms, one child process that sends without pause, a 100 ms interval and a 6 s timer. Release builds, 2 to 3 runs each. main: a bail-out inside message ends the run at 15 s, 0 of 150 ticks. This PR: the timer fires at 6008 to 6071 ms, 32 to 35 of 60 ticks. node v26.3.0: 6027 to 6095 ms, 31 of 60 ticks.
  • Backlog: 100 datagrams queued with one sendMany(). main delivers 100 in one iteration. This PR and node deliver 32,32,32,4.

Tests. The fixtures queue a backlog before the loop polls and count datagrams by the iteration number of the loop (getEventLoopStats().iteration). They end on a condition or on a deadline in wall time. A run whose backlog did not reach the bound is set up again, at most 20 times and within 20 s in all. The tests assert the total and the largest count of one iteration.

Test main this PR
udp_socket.test.ts: of a backlog of 100 100 32,32,32,4
udp_socket.test.ts: when the data handler queues more on its own socket (7 queued, then 100) 107 32,32,32,11
dgram.test.ts: of a backlog of 100 100 32,32,32,4
dgram.test.ts: of each socket (two sockets, 100 each) 200 64,64,64,8
dgram.test.ts: of an adopted descriptor, stale EPOLLERR, 40 queued (Linux) 40, open 32,8, open
dgram.test.ts: of a socket with a full receive buffer, stale EPOLLERR (Linux) 136, open 32,32,32,32,8, open
dgram.test.ts: cluster, a shared socket (POSIX) 100 32,32,32,4
quic-endpoint.test.ts: hands over at most 32 packets (largest iteration of a 1 MiB upload) 55 to 341 32

Each part of the change has a test that fails without it (debug builds with one line changed):

  • no recv_budget > 0 in the close: both stale EPOLLERR tests get 32 datagrams and a closed socket, with no close and no error event.
  • no clamp of max_packets: the test with the handler that queues more gets 39,32,32,4.

The fixture of the first diff (udp-flood-starvation-fixture.ts, on this branch only) counted timer ticks over 2 s of wall time. It is gone.

Platforms.

  • Linux x64, kernel 7.0.0: debug ASAN build and release build, all tests.
  • Windows x64: a debug build of the native change ran an earlier form of the fixture. Backlog 32,32,32,4 (canary a4f1429: 100), handler that queues more 32,32,32,11, two sockets 64,64,64,8. udp_socket.test.ts and dgram.test.ts passed. The final form of the tests was not run on Windows.
  • macOS and FreeBSD: not run. kqueue registers EVFILT_READ with EV_ADD only (kqueue_change in epoll_kqueue.c), so data that stays queued raises the filter again.

Measurements. Four numbers below are marked "earlier build". They come from an earlier form of this diff, whose data loop has the same source as the final one. They were not measured again on the final build. Every other number is from the final build.

Release builds of the merge base and of this PR, linked from the same objects. Only the usockets C files differ. Linux x64. The host had a load average of 600 to 800, so times are noisy. Counts are exact. strace, perf and valgrind are not available in the container (perf_event_paranoid is 4). Syscall counts come from a ptrace counter.

Syscalls per 100 bursts of N datagrams (epoll_pwait2 / recvmmsg):

N main this PR
1 101 / 200 101 / 200
8 101 / 200 101 / 200
20 101 / 400 101 / 400
31 101 / 500 101 / 500
32 101 / 500 101 / 400
33 101 / 600 201 / 600
64 101 / 900 201 / 800
192 101 / 2500 601 / 2400
one socket that sends to itself from its handler, 3200 datagrams 1 / 3200 100 / 3200

Datagrams lost in the kernel when a sender on the same loop queues K datagrams per iteration (64 bytes each, default receive buffer):

K, iterations main this PR node v26.3.0
32, 400 0 0 0
33, 1000 0 894 of 33,000 859
48, 400 0 6,275 of 19,200 6,243
64, 1000 0 31,859 of 64,000 31,859

The count is for each datagram that the socket reads. A datagram that the consumer discards, for example one from an address on the receiveBlockList of node:dgram, takes a place of the 32 too.

HTTP/3 listener, 64 client processes with one connection each, 1 MiB uploads for 8 s, server on 2 cores, 4 runs of each build in the order main, PR, PR, main. Median and range:

main this PR
Datagrams lost in the kernel 6.5 % (5.0 to 8.9) 16.2 % (13.1 to 18.5)
Throughput, MiB/s 184 (148 to 217) 182 (168 to 191)
Server CPU per MiB, ms 4.94 (4.58 to 5.02) 5.42 (5.06 to 5.77)
Datagrams per readable event 107 32
Loop lag, p99, ms 10.1 1.8

quic.c sets no receive buffer size, so the listener has the default 208 KiB for all its connections. A larger buffer for the QUIC sockets is a follow-up. It has to come after the bound, because on main a larger buffer makes one event longer.

Other numbers:

  • Earlier build. Loop iteration after an event that stopped at its count: about 2.8 syscalls (epoll_pwait2 1, futex about 1.8). 50 bursts of 192: futex 195 to 646. With MIMALLOC_SCAVENGER=0: 78 to 100. The futex calls belong to the scavenger hand-off of every loop tick, not to this change.
  • Instructions: not measured (no perf, no valgrind). us_internal_dispatch_ready_poll grows from 4230 to 4329 bytes. size of the release binary: text 80,686,631 bytes on both.
  • Earlier build. Receiver CPU per datagram, 4 C senders without pause, receiver on one core, handler does no work: +4.4 % (paired median of 30 interleaved rounds, higher in 21). Main against main: median difference 11 %.
  • Earlier build. HTTP/3, one 16 MiB download, Bun.serve to fetch in one process: ACK datagrams 145 to 388, iterations of the receiving thread 144 to 388, bytes equal. CPU per request +3.6 % (paired median of 20 interleaved rounds of 5 requests). Main against main: median difference 27 %.
  • HTTP/3, 16 MiB download next to 16 running HTTP/1.1 fetches of the same client: median 257 ms on main, 276 ms with this PR (6 interleaved runs of 10 downloads each, single runs from 161 to 1185 ms).
  • Earlier build. HTTP/3, 1 MiB POST that is echoed: median round trip 12.80 ms to 12.87 ms (20 interleaved rounds of 100). Main against main: median difference 24 %.
  • Allocations: none added. struct us_udp_socket_t is unchanged.

Suites run.

  • Debug ASAN build: udp_socket.test.ts 232 pass. dgram.test.ts 67 pass. quic-endpoint.test.ts 8 pass. udp_socket_recv_flags.test.ts 2 pass. quic-sni.test.ts and quic-stream.test.ts pass.
  • Release build: 81 of 81 test-dgram-*.js and test-cluster-dgram-*.js of test/js/node/test/parallel pass. fetch-http3-client.test.ts 65 pass, fetch-http3-adversarial.test.ts 27 pass.
  • serve-http3.test.ts, release, final build: 3 runs, 72 pass and 0 fail in each (12 to 30 s). main: 4 runs, 72 pass and 0 fail in each (13 to 40 s). A fourth run of the final build had not finished when this was written.
  • serve-http3.test.ts, release, an earlier form of this diff with the same data loop, 11 interleaved runs of each build while the host load was above 600: 31 failed tests on main, 33 with the change, never the same set twice. All are 5 s timeouts, except one unhandled rejection in a test that expects that rejection (test(serve-http3): attach the fetch handlers before the wait for STOPPED #44146).
  • node-dgram.test.js: the IPv6 membership test fails on main and with this PR in this container.

What a caller can see.

  • A receiver that closes or exits after one loop iteration gets 32 of a backlog of 100. It got 100. node gives 32.
  • kqueue and Windows: an event that the poller flags as an error closes the socket after at most 32 datagrams of that event. It read the whole queue first.
  • Windows: bsd_recvmmsg ignored max_packets. It now reads that many datagrams, so the count is exact there too.

Self-review. 24 concerns were raised.

  • Addressed, 21. The largest: a count of 32 on the error-queue drain was part of this change and is gone, because it loses inbound data and discards one error (udp: an error handler that sends again to a closed local port holds the event loop (Linux) #44218). The tests count by loop iteration and wait on a deadline in wall time. The test for two sockets sets itself up again until both sockets reached the bound. The excluded loops have trackers. The receive ceiling is in the Downsides and in docs/runtime/networking/udp.mdx. A node:quic test covers the endpoint's socket.
  • Declined, 2. A comment at the head of us_internal_dispatch_ready_poll that states one rule for all loops: this PR bounds one of them, and the others have their own changes. A test with a blocked sender: it would assert a cost, not a behaviour that has to hold.
  • Open, 1: the form of the bound, above.

Earlier work. The count per datagram and the close term come from e852af2. #29473 proposed a count of 32 for the error-queue drain.


no test proof · iteration 0 · platform-specific test(s) that do not run on this machine, deferring to CI, which covers all platforms: test/js/bun/udp/udp_socket.test.ts, test/js/bun/udp/dgram.test.ts

The recv loop only exited on EAGAIN/error/close, so a peer sending at
or above the JS drain rate kept recvmmsg returning data forever and one
UDP socket monopolized the thread: timers, every other socket, the
timeout sweep and the pre/post callbacks starved until the sender
slowed. Remotely inducible against any exposed dgram port since JS
per-packet handling is far slower than kernel enqueue at line rate.

libuv caps a UDP dispatch at 32 datagrams for exactly this
(uv__udp_recvmsg: "Prevent loop starvation when the data comes in as
fast as (or faster than) we can read it"); 4 batches of
LIBUS_UDP_RECV_COUNT(8) matches that. Readable is level-triggered or
persistent on all three backends, so leftover data redelivers next
tick.

Fixture: receiver burning ~2ms per datagram under a child-process
flood; a 20ms interval fired 0 times in 2s before (the watchdog inside
the data handler is what terminates the unfixed run: even Bun.sleep's
timer starves), 30 times after.
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Walkthrough

UDP receive processing now limits each readable socket event to 32 datagrams. The change updates Windows receive batching and Linux error handling, documents receive-buffer behavior, and adds UDP and QUIC tests that measure per-iteration packet counts.

Changes

UDP receive budget

Layer / File(s) Summary
Per-event receive limit
packages/bun-usockets/src/internal/networking/bsd.h, packages/bun-usockets/src/loop.c, packages/bun-usockets/src/bsd.c, docs/runtime/networking/udp.mdx
The UDP receive loop caps each readable event at 32 datagrams. Windows receive batching uses the requested maximum. Linux error handling checks whether the receive budget remains. The documentation describes the limit and receive-buffer behavior.
UDP receive-budget tests
test/_util/loop-iterations.ts, test/js/bun/udp/*
Helpers and fixtures measure per-iteration datagram counts. Tests cover backlogs, callback refills, shared and concurrent sockets, and residual receive-error cases.
QUIC receive-budget test
test/js/node/quic/quic-recv-budget-fixture.ts, test/js/node/quic/quic-endpoint.test.ts
A fixture measures packet-count increases across event-loop iterations. A test checks the observed limit during a stalled transfer.

Priority: ➖ Normal

Merge Risk: ⚪ Minimal · up to 4d930

The receive cap yields between event-loop turns while queued datagrams remain eligible for later delivery, and the Linux guard avoids closing a socket simply because a batch reached the limit. No concrete merge blocker is established.

🚥 Pre-merge checks | ✅ 4
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and concisely describes the main change: limiting each readable UDP event to 32 datagrams.
Description check ✅ Passed The description provides detailed problem, fix, verification, platform coverage, tests, tradeoffs, and open questions. It does not use the exact template headings, but it contains the required informa…
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

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Beyond the inline nits, I also checked whether exiting the recv loop on the batch limit (instead of EAGAIN) can leave recv_would_block_only/recv_error_surfaced at 0 and trip the Linux EPOLLERR close path at the bottom of the UDP case — it can't: a pending sk_err on an adopted connected socket makes the first recvmmsg fail (setting recv_error_surfaced), and when IP_RECVERR is enabled the MSG_ERRQUEUE drain has already set it, so the batch-limit exit never reaches us_udp_socket_close.

Extended reasoning...

The core loop.c change is a two-line bound on the UDP recv dispatch and matches libuv's 32-datagram cap; the load-bearing claim that leftover data redelivers on the next tick (level-triggered epoll, persistent kqueue EVFILT_READ, re-armed libuv poll) checks out against the surrounding code. The two inline findings are test-diagnostic nits, not correctness issues with the fix. Deferring rather than approving because this is core event-loop C touching all three platform backends.

Comment thread test/js/bun/udp/udp-flood-starvation-fixture.ts Outdated
Comment thread test/js/bun/udp/udp_socket.test.ts Outdated
@robobun

robobun commented Aug 7, 2026 •

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Updated 8:42 AM PT - Sep 29th, 2026

✅ @robobun, your commit 4d930f3750aaf12662e8aa7c1673cddbe03f6b69 passed in Build #121613! 🎉


🧪   To try this PR locally:

bunx bun-pr 37103

That installs a local version of the PR into your bun-37103 executable, so you can run:

bun-37103 --bun

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Both earlier nits are addressed — the fixture now races firstPacket against flooder.exited with stderr piped, and the test asserts stderr/stdout before exitCode per the file convention. The C change itself is two lines and mirrors libuv's 32-datagram cap; I verified epoll UDP polls are level-triggered (only the eventfd uses EPOLLET) and kqueue's EVFILT_READ is registered without EV_ONESHOT/EV_CLEAR, so leftover data does redeliver. Deferring only because this is the core native dispatch path — worth a maintainer glance, particularly for the Windows/libuv backend and QUIC's UDP consumers.

Extended reasoning...

Overview

Bounds the UDP readable dispatch in packages/bun-usockets/src/loop.c at 4 iterations of the recvmmsg loop (× LIBUS_UDP_RECV_COUNT=8 → 32 datagrams), matching libuv's uv__udp_recvmsg starvation guard. Adds a subprocess fixture and test in test/js/bun/udp/ that floods a receiver burning ~2ms/datagram and asserts a 20ms interval still fires.

Security risks

The change mitigates a remotely-inducible event-loop starvation (any exposed UDP port). The bound itself cannot introduce a new failure mode: it only causes the loop to break earlier and return to the poller, which re-fires on the next tick since UDP readable interest is level-triggered/persistent. No new attack surface.

Level of scrutiny

High — us_internal_dispatch_ready_poll is the core event-loop dispatch path in vendored native code, reached by every UDP consumer (Bun.udpSocket, node:dgram, QUIC). The change is mechanically trivial (declare int recv_batches = 4, add && --recv_batches to the while condition), and I confirmed the redelivery claim: epoll UDP polls are registered without EPOLLET (epoll_kqueue.c:742 is only the async eventfd), and kqueue EVFILT_READ has no EV_ONESHOT/EV_CLEAR (only EVFILT_WRITE does, epoll_kqueue.c:548,552). LIBUS_UDP_RECV_COUNT = 524288/65536 = 8, so 4×8=32 matches the libuv cap exactly. Still, native loop code with cross-platform poller semantics is the kind of change a maintainer should sign off on.

Other factors

Both nits from my prior review are addressed in commit 700fd13. The fixture's Promise.race loser rejection is handled by Promise.race's own reject handler, so no unhandled-rejection when the flooder is later killed. The test adds ~2s to the file, uses port: 0, is hermetic (loopback only, flooder self-expires at 15s), and follows the sibling subprocess-test convention. CI is still building; the PR description notes the test was deferred to CI for platform coverage.

@robobun

robobun commented Aug 11, 2026

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I arrived at the same change from a different direction and am standing down in favor of this PR. Three things from that investigation that may be useful here:

1. This is reachable by an ordinary QUIC transfer, not only by a flood. For node:quic (and the h3 server and client, which share this dispatch) on_data answers what it reads: the acks it feeds lsquic free window, the same callback fills it, and over loopback or a LAN the peer has acked that again before the next recvmmsg, so the socket never reads empty until the body runs out. On a release build of main, a node:quic stream sending a 16 MiB async-iterable body next to a setImmediate loop produced one immediate-to-immediate gap of 297 ms during which 19 MiB went out and the endpoint read 1810 packets inside a single poll (the socket buffer holds about 250). A debug build receiving a 4 MiB body with a loop that blocks 20 ms between turns read 181 to 555 packets in one turn; with the cap the busiest turn reads exactly 32. So the motivation is a bit broader than the description says: any process that does anything else while a QUIC body moves sees it.

2. Linux EPOLLERR interaction. With the budget, the loop can now end without having reached the EAGAIN branch, so recv_would_block_only stays 0. If the event also carried EPOLLERR and the error-queue drain above found nothing (the residual case recv_would_block_only was added for), the close at the bottom,

if (error && !recv_error_surfaced && !recv_would_block_only && !u->closed)

now fires when 33 or more datagrams happen to be queued, whereas main keeps reading to EAGAIN and keeps the socket open. Narrow, but it is a new close path. Keeping the close keyed on the loop having actually run to its end avoids it; on my branch that is an extra recv_budget > 0 term in that condition (the budget is only still positive when the loop ended on a break), with the remaining EPOLLERR judged on the next event instead. See e852af2.

3. A deterministic test for the bound, if it helps with the proof: client.sendMany() of 100 datagrams lands the whole burst in the kernel queue before the loop polls, and a setImmediate loop then records how many data callbacks each turn delivered. Main delivers [100]; with the cap it is [32, 32, 32, 4], on every platform, with no timing involved, in about 0.4 s on a debug build. It is in test/js/bun/udp/udp_socket.test.ts on the same commit, and 7202a58 adds the busy QUIC receiver above as test/js/node/quic/busy-receiver-fixture.ts plus a test in quic-endpoint.test.ts. Branch: main...farm/660ba9e1/udp-recv-budget. Take whatever is useful.

For what it is worth, I also measured idle-process throughput on a debug build before and after the cap (16 MiB fetch over h3, 4 MiB node:quic bodies) and could not separate the two within the noise.

…v-budget

# Conflicts:
#	test/js/bun/udp/udp_socket.test.ts
The UDP case of us_internal_dispatch_ready_poll read until recvmmsg
returned EAGAIN. A peer that keeps the queue non-empty kept the loop
inside that one event, and no timer, immediate or other poll ran until
the peer stopped.

Count datagrams, as libuv does, and ask recvmmsg for no more than the
count that is left, so that an event hands over at most 32. The poll is
level-triggered: what is left in the queue raises the next event.

A read that stops on its count has not seen EAGAIN and has not seen an
error. The Linux close on EPOLLERR leaves that case to the next event.

The Windows arm of bsd_recvmmsg reads max_packets datagrams.

The tests count the datagrams of each iteration of the event loop.
@robobun robobun changed the title udp: bound one readable dispatch at 32 datagrams to prevent event-loop starvation usockets(udp): bound a readable event at 32 datagrams Sep 29, 2026
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robobun commented Sep 29, 2026

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Status: new diff pushed (2292940). It replaces the first diff of this PR.

How I reproduced it, on release builds of main a4f1429 (Linux x64):

  • Flood: a node:dgram receiver whose message listener works 3 ms, one child process that sends without pause, a 100 ms interval and a 6 s timer. main ends at its 15 s bail-out with 0 of 150 ticks. node v26.3.0 fires the timer with 31 of 60 ticks. With this PR the timer fires with 32 to 35 of 60 ticks.
  • Backlog: 100 datagrams queued with one sendMany(). main hands over 100 in one loop iteration. node and this PR hand over 32,32,32,4.

What changed against the first diff:

  • The bound counts datagrams, as libuv does. The first diff counted recvmmsg calls, so a cluster-shared socket got 4 datagrams per event.
  • The first diff closed a connected socket on an adopted descriptor, with no event, from 25 queued datagrams. The close now waits for the next event. Two tests cover it.
  • The conflict with main is resolved.

One decision is open, and it belongs to a maintainer. @dylan-conway, 8133dd1 asks for "a bound that is not a tunable". This PR has the tests and uses libuv's 32 as one constant. Is a fixed count acceptable, or did you mean a bound that the loop derives from something it measures? The Notes of the description give the cost of a flat 32 (a receive ceiling per loop iteration, and more kernel loss on an HTTP/3 listener under load) and one other form.

Not run: macOS, FreeBSD, and the final form of the tests on Windows.

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Nothing blocking. The comments below are optional suggestions. There is no need to push a fix for them before merging.

Beyond the inline findings, I also checked two things and ruled them out: the Windows bsd_recvmmsg path returns i on a partial read and max_packets on a full one, so recv_budget -= npackets counts real datagrams on every backend (including the shared_fd one-per-call clamp); and the new recv_budget > 0 gate on the residual-EPOLLERR close only defers, never suppresses, the close for connected sockets without IP_RECVERR — the pending error still surfaces on the first recv that finds the queue empty, which is the same condition the base branch needed.

Extended reasoning...

The change bounds one UDP readable dispatch in packages/bun-usockets/src/loop.c at 32 datagrams, fixes the Windows bsd_recvmmsg return value to honor max_packets, and adds fixtures/tests under test/js/bun/udp and test/js/node/quic plus a shared loop-iteration helper. It touches a remotely reachable network input path but no auth, crypto or parsing surface. Inline findings are being posted (including an exit-time datagram loss behavior change and an unbounded MSG_ERRQUEUE drain), so a human look is already signalled; this note only records the two adjacent concerns examined and ruled out.

Additional findings (outside the current diff — GitHub can't attach inline comments there):

  • 🟣 packages/bun-usockets/src/loop.c — pre-existing, security-relevant: a remote peer can still starve the whole event loop of a Bun UDP receiver by flooding it with ICMP errors, even after this change bounds the data path. The MSG_ERRQUEUE drain at loop.c:993 is while (!u->closed) with no budget, and each pass enters JS through on_recv_error, so a queue refilled faster than JS drains it never exits. Fix: give the error-queue drain the same kind of per-event cap as the data loop (a fixed count of recvmsg(MSG_ERRQUEUE) calls per dispatch), relying on level-triggered EPOLLERR to redeliver what is left; this covers both the IPv4 and IPv6 cmsg paths since they share the one loop.

    Why this was flagged

    Every socket Bun creates through Bun.udpSocket or node:dgram passes on_recv_error (src/runtime/socket/udp_socket.rs:710 and :722), so udp.c:238 turns on LIBUS_UDP_LINUX_RECVERR and bsd.c:1665 sets IP_RECVERR. On Linux the kernel queues an error skb for any ICMP unreachable whose embedded header quotes the socket's local address and port; an unconnected socket matches any remote, so the ICMP can be forged from anywhere and is not rate-limited on receipt. When EPOLLERR is reported, loop.c:990-1012 runs while (!u->closed) calling recvmsg(MSG_ERRQUEUE) and, per error, u->on_recv_error, which enters JS via to_js and call_error_handler (udp_socket.rs:116-120). Nothing counts iterations; the loop ends only when the queue is momentarily empty or the socket closes. A sender that refills the queue faster than one JS callback drains it keeps the loop inside this dispatch, so timers, immediates and other sockets stop, exactly the starvation the PR fixes for the data path at loop.c:1033-1089. The base branch has the same loop, so this is pre-existing, but it is the sibling site of the class…

    Verification: pre-existing (same class as the starvation this PR fixes, left unbounded in the same dispatch function). Trigger: on Linux, a remote host floods a Bun UDP receiver with forged ICMP errors (e.g. port unreachable) whose embedded IP/UDP header quotes the socket's local address/port, at a rate at or above the per-error JS handling rate. Mechanism verified in… | pre-existing (security-relevant remote…

Comment thread packages/bun-usockets/src/loop.c
Comment thread test/_util/loop-iterations.ts
Comment thread test/js/bun/udp/dgram.test.ts Outdated
Comment thread test/js/bun/udp/udp-recv-budget-fixture.ts Outdated
firstUsable now has a budget of 20 s across all attempts and hands the
seconds that are left to the scenario. A run whose datagrams never
arrive ends with the budget, not after 20 deadlines of 10 s.

The fixture imports bun:internal-for-testing at module scope. The two
new tests use the runner's timeout like the other tests of the fixture.
@robobun

robobun commented Sep 29, 2026

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On the error-queue drain (loop.c:993): it stays unbounded in this PR on purpose, and #44218 tracks it. A count in front of that drain loses inbound data, because the kernel charges queued error reports to the receive buffer of the socket. With 64 reports and 16 datagrams per iteration for 64 iterations, main receives 1024 of 1024 datagrams and a count of 32 receives 80. The Notes of the description have the measurement. The bound of that loop needs its own shape and its own test.

The four inline threads are handled in 6d78a04: the retries of the fixtures now have a budget of 20 s in wall time, the fixture imports bun:internal-for-testing at module scope, and the two explicit test timeouts are gone. The exit behaviour of an unref'd socket is the contract of unref and matches Node, so that one is declined with the reason in the thread.

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @test/_util/loop-iterations.ts:
- Line 64: Update the remaining-time calculation in the loop-iteration retry
flow to pass the actual nonnegative time left before the deadline, rather than
forcing a minimum of one second. Preserve the shared seconds budget across
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  • test/_util/loop-iterations.ts
  • test/js/bun/udp/dgram.test.ts
  • test/js/bun/udp/udp-recv-budget-fixture.ts
  • test/js/node/quic/quic-endpoint.test.ts

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Comment thread test/_util/loop-iterations.ts Outdated
* timer, immediate or other poll runs until it stops. The poll is
* level-triggered on every backend, so what is left raises the
* next event. */
int recv_budget = LIBUS_UDP_MAX_RECV_PER_EVENT;

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🔴 Operators of Bun.serve({ http3: true }) and node:quic servers get kernel-side packet loss under concurrent load that the base branch does not have. The cap at packages/bun-usockets/src/loop.c:1033 is per socket, and a QUIC listener is one socket for every connection, so 32 packets per loop iteration is the whole server's inbound ceiling. Fix: keep the bound where on_data runs user JS, but let QUIC sockets drain what the base drained, e.g. a per-socket budget that quic.c raises, a time-bounded continuation past 32, or a larger SO_RCVBUF on QUIC sockets. The PR's Downsides put the loss at 6.5 % to 16.2 % for 64 uploads; the author calls it accepted, but us_quic_udp_on_data runs no user code.

Why this was flagged

An HTTP/3 server started with Bun.serve({ http3: true }) listens through one QUIC UDP socket for all its connections (packages/bun-uws/src/Http3Context.h:100 calls us_quic_socket_context_listen, packages/bun-usockets/src/quic.c:1017 creates the single us_udp_socket_t); node:quic listen() does the…

Verification: normal — acknowledged in diff: the PR description's "Downsides" section states "An HTTP/3 listener is one socket. 64 concurrent uploads: kernel loss 6.5 % to 16.2 %, CPU per MiB +10 %" and the Notes leave "the form of the bound" as an open question; the mechanism the note describes is accurate and nothing in the code bounds it further. Triggering condition: an HTTP/3 (`Bun.serve({ http3:…

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This cost is real and the Downsides and the Notes of the description state it with the numbers. The bound applies to the QUIC sockets on purpose, and the choice of its form is the open question for a maintainer at the end of the description.

Why the same bound: us_quic_udp_on_data runs no JS, but each packet goes through lsquic_engine_packet_in (decrypt, frame parse, stream buffering) before the event ends, and loop_post then runs process_conns over all of it. The starvation was reproduced on node:quic, not only on node:dgram: a 4 MiB body next to a loop that blocks 20 ms between turns read 181 to 555 packets in one turn on main (comment above, Aug 11). A budget that quic.c raises brings that back. Node's QUIC endpoint receives through libuv's uv_udp_t and so has the same count per event.

What reduces the loss on a listener without moving the bound: a larger receive buffer for the QUIC sockets (quic.c sets none, so the listener has the default 208 KiB for all its connections). The Notes list it as the follow-up that comes after the bound, because on main a larger buffer makes one event longer. The other form in the Notes, 32 as a floor and then a short time bound, also removes the ceiling for a cheap handler. Both are small changes on top of this one. I leave this thread open for the maintainer's answer on the form.

@robobun

robobun commented Sep 30, 2026

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Measurements for the open question on the form of the bound

I measured the count on release builds in parallel with this PR. The native change I arrived at for the data loop is the one that is here now (a count of datagrams, the exact clamp, recv_budget > 0 in the Linux close, max_packets in the Windows arm). So I do not open a second PR. Three results add to what the description has.

All numbers: Linux x64, kernel 7.0, release builds, loopback. The host load average was between 250 and 800 in every round, so each table has an A/A row (the same binary twice) as its noise floor. Ratios are the median of 12 paired and interleaved rounds with [p25..p75]. CPU is user + system time of the process.

1. The QUIC sockets: 32 costs, 1024 does not

us_quic_udp_on_data runs no JS. It calls lsquic_engine_packet_in, and the engine ticks once per loop iteration (us_internal_loop_pre, us_internal_loop_post). lsquic sends its ACKs from that tick. A readable event that stops inside a flight makes more iterations, more ticks and more ACKs.

A count against no count, 1 MiB uploads, Bun.serve with http3 and fetch with protocol: "http3", one client process per connection. Each build reads the count from the environment, so only the count differs within a row group. The 4 MiB rows are from a second build (see "Method").

connections count total CPU per request datagrams the server sends
8 A/A x0.978 [0.886..1.044] x1.067 [0.898..1.266]
8 32 x1.150 [1.076..1.182] x1.856 [1.565..2.195]
8 64 x1.009 [0.921..1.107] x1.343 [1.139..1.481]
8 128 x0.990 [0.946..1.041] x1.110 [0.990..1.354]
16 A/A x0.998 [0.963..1.101] x0.995 [0.933..1.081]
16 32 x1.122 [1.056..1.222] x1.821 [1.686..2.198]
16 64 x1.067 [1.038..1.189] x1.310 [1.237..1.490]
16 128 x1.005 [0.968..1.078] x0.940 [0.795..1.239]
16, 4 MiB receive buffer A/A x0.989 [0.944..1.029] x0.974 [0.881..1.256]
16, 4 MiB receive buffer 128 x1.059 [1.021..1.138] x1.627 [1.537..1.929]
16, 4 MiB receive buffer 256 x1.042 [0.983..1.060] x1.430 [1.181..1.530]
16, 4 MiB receive buffer 512 x1.031 [0.990..1.079] x1.186 [0.864..1.337]
16, 4 MiB receive buffer 1024 x0.985 [0.958..1.023] x1.075 [0.806..1.150]
  • 32 is outside the noise: +12% to +15% CPU and about 1.8 times the datagrams.
  • 64 is +7% at 16 connections and inside the noise at 8.
  • 128 is inside the noise with the default receive buffer in these rows. That buffer holds 92 full-size datagrams, so an event seldom has 128 to read. A second build (under "Method") has one row that disagrees: x1.122 at 16 connections, A/A x1.046.
  • Behind a 4 MiB buffer 427 of 726 events stop at 128, and the server sends 1.6 times the datagrams.
  • With 1024, no event stopped with the default buffer, and 18 of 450 stopped with 4 MiB.
  • Rows in which no event stopped ran the same code as "no count". They range from x0.96 to x1.07. A difference below that size is not visible on this host.

This PR's head against the head plus one commit that gives the QUIC sockets 1024 (branch below). Two ordinary release builds, no environment switch.

cell total CPU per request, 1024 / head A/A (head twice) UDP datagrams, both directions A/A
1 MiB uploads, 8 connections x0.978 [0.928..1.067] x1.019 [0.946..1.074] x0.982 [0.968..0.996] x1.010 [0.986..1.026]
1 MiB uploads, 16 connections x0.934 [0.898..1.052] x1.031 [0.941..1.081] x0.956 [0.953..0.996] x1.003 [0.991..1.039]
1 MiB uploads, 64 connections x0.939 [0.868..1.037] x0.959 [0.948..1.001] x0.967 [0.953..0.978] x0.990 [0.976..1.022]
1 MiB downloads, 8 connections x0.936 [0.884..1.100] x1.043 [0.938..1.152] x1.010 [0.992..1.028] x1.008 [0.993..1.028]
GET of 2 bytes, 256 connections x0.902 [0.820..0.982] x1.019 [0.901..1.092] x0.927 [0.880..0.967] x0.989 [0.958..1.046]

The direction is the same in every cell: less CPU with 1024. The size is smaller than in the first table, and the CPU ranges overlap the A/A ranges in every cell. The datagram counts are lower in 4 of 5 cells. At 16 and 64 connections and for the small GETs their ranges overlap the A/A ranges by 0.01 or less. I cannot say why the two tables differ in size. The description's own number for 64 uploads is +10% CPU per MiB.

What 1024 gives up. The description measures a loop lag p99 of 10.1 ms on main and 1.8 ms with 32 for an HTTP/3 listener under 64 uploads. With 1024 an event reads what the buffer holds, as on main, so that gain goes away. I did not measure loop lag. A flood still stops after 1024 datagrams.

The branch. One commit on top of 4d930f3: farm/7c2d84da/udp-recv-budget...robobun/69061535/udp-quic-recv-budget

  • The count moves from the constant to a field of us_udp_socket_t. Every socket starts with LIBUS_UDP_MAX_RECV_PER_EVENT (32). us_udp_socket_set_recv_budget() changes it, and quic.c calls it with 1024 for the HTTP/3 listener and the fetch endpoint. +27 and -3 native lines in 6 files.
  • sizeof(struct us_udp_socket_t) stays 80. The field takes 2 of the 4 padding bytes in front of next (_Static_assert with the release flags, Linux x64).
  • One test in serve-http3.test.ts. It queues 48 long-header packets of a QUIC version that the server does not have. lsquic answers each with a Version Negotiation packet from the tick after the read, so the answers of one loop iteration are what one event read. Head: 32,16. Branch: 48. It fails on the head and passes on the branch (release: 5 runs of each. debug ASAN: 1 run of the head, 3 of the branch).
  • The tests of this PR pass without a change on the branch (release build): udp_socket.test.ts 232, dgram.test.ts 67, quic-endpoint.test.ts 8, fetch-http3-client.test.ts 65, serve-http3.test.ts 73.
  • Not run: Windows, macOS, CI. No test counts what the fetch endpoint reads.

This does not answer the question about "a bound that is not a tunable". It makes the question larger: the count becomes a field with a setter in place of one constant. The setter is C only, its one caller passes a compile-time constant, and JS has no option. @dylan-conway, this is data for that decision. It is not a request to change the PR.

2. Bun.udpSocket at 32 and at 128

A second process sends 64-byte datagrams at a fixed rate. The receiver counts them and does other work in every loop turn. Loss is what did not arrive. Median of 8 rounds [p25..p75].

receiver rate, other work per loop turn Bun 1.4.2 (no count) this PR (32) count of 128 node v26.3.0
Bun.udpSocket 100 per ms, 0.5 ms 1.8% [1.0..5.3] 48.8% [47.7..49.2] 0.6%
Bun.udpSocket 20 per ms, 2 ms 0.5% [0.0..3.7] 27.4% [25.5..30.4] 0.2%
node:dgram 100 per ms, 0.5 ms 0.8% [0.3..1.4] 50.1% [49.0..52.6] 57.2% [56.0..59.7]
node:dgram 20 per ms, 2 ms 2.0% [0.2..6.5] 29.0% [27.4..31.5] 34.0% [32.4..34.8]

The column for 128 is from an earlier build with the same data loop in which Bun.udpSocket started at 128 (12 rounds). Main (9f70da0) lost 0.6% and 0.1% in those runs.

The Downsides already name this ceiling. What the table adds: for node:dgram the loss is close to what node has. For Bun.udpSocket it is node's count on a Bun API, and 128 had no loss in these two cells. A count is still a ceiling: a rate above 128 per loop turn loses at 128 too. With the field of the branch, Bun.udpSocket can start at 128 while node:dgram and node:quic ask for 32. That part is not on the branch. It needs a private option from dgram.ts to udp_socket.rs, and it changes the expected counts of the Bun.udpSocket tests and the line in udp.mdx.

3. node:quic at 32 when the process has other work

One stream between two processes. From the earlier build (node:quic at 32, same data loop) against main 9f70da0, 10 paired rounds (8 for the idle cubic row).

transfer time, 32 / main A/A
16 MiB, both idle x0.871 [0.728..1.024] x1.022
4 MiB, receiver works 20 ms per loop turn x1.030 [0.979..1.052] x0.986
4 MiB, sender works 20 ms per loop turn x0.950 [0.896..1.118] x0.988
16 MiB, both idle, cc: "cubic" x0.993 [0.933..1.163] x1.037
4 MiB, receiver works 20 ms per loop turn, cc: "cubic" x2.580 [2.343..2.777] x1.010
4 MiB, sender works 20 ms per loop turn, cc: "cubic" x3.541 [2.696..5.225] x0.994
  • In the idle 16 MiB transfer the busiest loop turn on main read 61 packets on the receiver and 859 on the sender. With 32 it is 32 and 32. The longest loop gap of the sender goes from 730 ms to 127 ms.
  • The two last rows are a cost that the Downsides do not have yet.

4. The error-queue drain

My version had a count of 32 in front of the error-queue drain, with an SO_ERROR read at the stop. I dropped it for the reason in #44218. My tests queued one burst of 100 reports (32,32,32,4) and no sustained rate, so they did not see the loss of inbound datagrams. I did not measure the sustained case myself.

Method and the other rows

Builds.

  • First table, counts 32, 64 and 128: main a4f1429 with the count of the receive loop read from an environment variable. That build had no clamp of the last batch, so an event handed over 32 to 39 datagrams at 32.
  • First table, 4 MiB rows: main 9f70da0 with the per-socket count, the count and the receive buffer of the QUIC sockets read from the environment. The server counts the datagrams it sends and the events that stop at the count.
  • Second table: 4d930f3 (head of this PR) and e53d4e1 (the branch). Datagrams are the OutDatagrams counters of /proc/net/snmp and /proc/net/snmp6 around the run, so they count both directions.
  • perf, strace and valgrind are not installed in the container, and perf_event_open returns EPERM.

More rows of the first table (count against no count, total CPU per request):

cell A/A 32 64 128 256 512 1024
1 MiB uploads, 4 connections x0.954 x1.001 x1.082 x0.980
1 MiB uploads, 32 connections x0.994 x1.031 x0.937 x0.968
1 MiB uploads, 8 connections, second build x0.998 x1.041 x0.988 x1.017 x1.041
1 MiB uploads, 16 connections, second build x1.046 x1.122 x1.007 x1.057 x1.017
1 MiB uploads, 32 connections, second build x1.040 x0.985 x0.985 x1.034 x0.990
1 MiB downloads, 8 connections x0.914 x0.937 x0.924 x0.974
GET of 2 bytes, 256 connections, second build x1.019 x0.933 x1.157 x1.019 x1.027

The second build has one row that disagrees with the first: 128 at 16 connections is x1.122 [1.037..1.207] there (58 of 1597 events stopped) and x1.005 in the first build.

Kernel loss in the second table (RcvbufErrors over OutDatagrams, all sockets of the run, median): 8 uploads 2.2% head and 3.1% branch. 16 uploads 5.5% and 4.4%. 64 uploads 10.5% and 9.7%. Small GETs 7.2% and 4.3%. The A/A runs of the head gave 2.5%, 6.4%, 10.0% and 8.5%.

Instructions in the UDP case for one readable event, single step in gdb on release builds: main 122, the earlier version with the same field, clamp and counter 142 (1 or 8 datagrams). 154 and 182 for 9 datagrams. No new call. I did not count the head or the branch.

Debug ASAN build. The host was too loaded to judge the suites there: tests of every file timed out at the default 5 s, the 32 tests of this PR among them (dgram.test.ts 4 of 5, quic-endpoint.test.ts 1). Alone, the two udp_socket.test.ts tests took 4.1 and 4.3 s.

Release builds. One test that this PR does not touch fails at times on both builds: server.stop(true) after an await inside an H3 handler sends CONNECTION_CLOSE in serve-http3.test.ts. The fetch rejects with HTTP3StreamReset before the test waits for it, so the run reports an unhandled rejection. Alone, 25 runs: 2 failures on the head, 4 on the branch. The Notes of the description cite #44146 for an unhandled rejection of this kind. I did not run main. Nothing else failed on the release builds.

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