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SkinnedMeshRenderer

ousttrue edited this page Jul 22, 2018 · 2 revisions
{
    "nodes": [
        {
            "name": "skinning",
            "mesh": 0,
            "skin": 0,
        }
    ],

    "meshes":[
        {
        }
    ],

    "skins":[
        {
            "inverseBindMatrices": 12,
            "joints": [1, 2, 3 ...]
        }
    ],
}

SkinnedMeshRenderer.rootBone

This may not used as skinning root.

  • Used as BoundingBox center. Relative to Update When Offscreen checkbox
  • Used as skin bone for bones without weight
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