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Goodbye is one word #4863

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Dec 5, 2024
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10 changes: 5 additions & 5 deletions data/npc/lib/npcsystem/npchandler.lua
Original file line number Diff line number Diff line change
@@ -77,7 +77,7 @@ if not NpcHandler then
messages = {
-- These are the default replies of all npcs. They can/should be changed individually for each npc.
[MESSAGE_GREET] = "Greetings, |PLAYERNAME|.",
[MESSAGE_FAREWELL] = "Good bye, |PLAYERNAME|.",
[MESSAGE_FAREWELL] = "Goodbye, |PLAYERNAME|.",
[MESSAGE_BUY] = "Do you want to buy |ITEMCOUNT| |ITEMNAME| for |TOTALCOST| gold coins?",
[MESSAGE_ONBUY] = "Here you are.",
[MESSAGE_BOUGHT] = "Bought |ITEMCOUNT|x |ITEMNAME| for |TOTALCOST| gold.",
@@ -90,15 +90,15 @@ if not NpcHandler then
[MESSAGE_NEEDITEM] = "You do not have this object.",
[MESSAGE_NEEDSPACE] = "You do not have enough capacity.",
[MESSAGE_NEEDMORESPACE] = "You do not have enough capacity for all items.",
[MESSAGE_IDLETIMEOUT] = "Good bye.",
[MESSAGE_WALKAWAY] = "Good bye.",
[MESSAGE_IDLETIMEOUT] = "Goodbye.",
[MESSAGE_WALKAWAY] = "Goodbye.",
[MESSAGE_DECLINE] = "Then not.",
[MESSAGE_SENDTRADE] = "Of course, just browse through my wares.",
[MESSAGE_NOSHOP] = "Sorry, I'm not offering anything.",
[MESSAGE_ONCLOSESHOP] = "Thank you, come back whenever you're in need of something else.",
[MESSAGE_ALREADYFOCUSED] = "|PLAYERNAME|, I am already talking to you.",
[MESSAGE_WALKAWAY_MALE] = "Good bye.",
[MESSAGE_WALKAWAY_FEMALE] = "Good bye."
[MESSAGE_WALKAWAY_MALE] = "Goodbye.",
[MESSAGE_WALKAWAY_FEMALE] = "Goodbye."
}
}