geno_zeroeggs.mp4
This is a version of the Ubisoft La Forge ZeroEGGS Animation Dataset exported in both fbx and bvh format with a different skinned character applied. The data is slightly adjusted - the character has been translated down vertically so that the feet touch the floor on the provided skinned character.
The skinned character mesh is available in Geno.fbx
and is free for non-commercial research use.
This dataset is compatible with:
For an example raylib application that can visualize this data on a skinned character check out the GenoView repo.
This version of the data is licensed under the same terms as the original dataset.
This means this data is NOT licensed for commercial use.
When mentioning this database in an academic paper or other publication please cite the following publication as requested by the original repository:
@article{ghorbani2022zeroeggs,
author = {Ghorbani, Saeed and Ferstl, Ylva and Holden, Daniel and Troje, Nikolaus F. and Carbonneau, Marc-André},
title = {ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech},
journal = {Computer Graphics Forum},
volume = {42},
number = {1},
pages = {206-216},
keywords = {animation, gestures, character control, motion capture},
doi = {https://doi.org/10.1111/cgf.14734},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.14734},
eprint = {https://onlinelibrary.wiley.com/doi/pdf/10.1111/cgf.14734},
year = {2023}
}