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Launch Images on ios 8 #367

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starburst997 opened this issue Mar 10, 2015 · 10 comments
Closed

Launch Images on ios 8 #367

starburst997 opened this issue Mar 10, 2015 · 10 comments

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@starburst997
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On a iPhone 4s with iOS 8 I can't get the launch image to show up (black screen) but with iOS < 8 it does.

Here's what I use inside the XML:

        <launchImage path="Assets/ios/Default.png" width="320" height="480" />
        <launchImage path="Assets/ios/[email protected]" width="640" height="960" />
        <launchImage path="Assets/ios/[email protected]" width="640" height="1136" />
        <launchImage path="Assets/ios/Default-Portrait.png" width="768" height="1024" />
        <launchImage path="Assets/ios/Default-Landscape.png" width="1024" height="768" />
        <launchImage path="Assets/ios/[email protected]" width="1536" height="2048" />
        <launchImage path="Assets/ios/[email protected]" width="2048" height="1536" /> 
        <launchImage path="Assets/ios/[email protected]" width="750" height="1334" />
        <launchImage path="Assets/ios/[email protected]" width="1242" height="2208" />
        <launchImage path="Assets/ios/[email protected]" width="2208" height="1242" />

On Lime 2.0.4 everything seems to works fine, so this is since Images.xcassets was added.

Also I did try on a clean new PiratePig sample, latest XCode, lime test ios, black screen on launch.

@jgranick
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Are you still having this problem with newer versions?

@adventure1911
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Im still experiencing this problem on iPhones all generations.

@TFGames
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TFGames commented Jun 2, 2015

Hello, I use the game development platform Stencyl and am also unable to get launch images to show up in landscape mode. The Stencyl dev team traces the problem to this bug. Hoping it can get some attention soon, thanks.

@larsiusprime
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@TFGames -- do you know what version of Lime/OpenFL Stencyl uses?

@TFGames
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TFGames commented Jun 4, 2015

They tell me they are using 2.0.6 and updated in February or March. They also say: "If it was fixed, all we need to know is when it was fixed, and we can pull in the fix."

Thanks!

@TFGames
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TFGames commented Jun 6, 2015

So is this still an open issue? I'm not an experienced programmer, so I may have the wording wrong. I'm just trying to facilitate between here and the Stencyl team. Thanks!

@jon914
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jon914 commented Oct 13, 2015

Stencyl now uses Lime 2.6.8, but our users still claim to see this. Could you look into it?

@larsiusprime
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@jon914, Oh cool, you're on the latest Lime branch? Let me ping @jgranick

@jon914
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jon914 commented Oct 13, 2015

Yeah, we've been able to keep up to date a lot better since moving our entire stack to Git.

@jon914
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jon914 commented Oct 19, 2015

@larsiusprime - Did @jgranick find out anything about this?

mauvecow pushed a commit to mauvecow/lime that referenced this issue Nov 28, 2015
FIX: HTML5 canvas masks not working (closes openfl#366)
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