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Shane Saxon edited this page Jun 21, 2020 · 1 revision

Page UNDER CONSTRUCTION!!!

Insert links to PEARC/XSEDE presentation as well as pics and description

We represent data as individual objects, each with it's own geometry and topology, which we call a 'glyph', when we form a tree of glyphs (using assigned topo's to each glyph) we call it a Hyperglyph. I believe Jeff Sale coined the term (need to verify).

Terms:

  • Hyperglyph - An nD topological hierarchy of objects....
  • Tree - Refers specifically to one Hyperglyph (tree) with topology based (kinematic/bone) constraints. Note that our trees can have 'Links' which effectively break the rules of a traditional (graph theory) 'Tree'.
  • Link - Breaks the tree hierarchy and connects any two glyphs in the scene.
  • Node - An item in the scene graph (can be a glyph, grid, camera, light, IO device, etc.)
  • Forest - A collection of hyperglyphs (all the glyphs attached to a specific grid are a forest).
  • Branch - Any glyph in the hyperglyph (tree) that has child glyphs attached.
  • Root - A glyph that is attached directly to a grid (has branch level=1).
  • Leaf - A glyph that has a parent and no children (a tree leaf).
  • Sibling - Glyphs that share a common parent.
  • Solo - Glyph that is not part of a hyperglyph (tree) nor linked to any other glyphs (also, by default is a root glyph).
  • Prune -
  • Graft -
  • Clone -
  • Instance -
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