Simple "debuggable" CPU / Windows.Forms implementation of Sean O'Neil's Atmospheric Scattering as found in GPU Gems 2 Chapter 16. http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html
Depends on some XNA classes. Dependencies can be resolved by referencing to one of these projects:
- https://github.com/freethenation/XnaMath
- MonoGame
- Farseer Physics
- XNA
Also subject of this SO question: