OpenGL: Fix using non-existing features on GLES 3.20 #8664
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This ended up pushing GL_INVALID_ENUM to the stack when the aforementioned GL
functions were called, and as these functions are not checked for errors, they
would end up appearing later, possibly in user's code under unrelated GL functions.
(Ask me how I know they could appear in user's code 😅)
Note that I am going off the OpenGL ES 3.2 Reference Pages, which appears to be correct in this instance.