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Adds osx example #575
Adds osx example #575
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Hello, Could glfw binaries be obtained via a package manager available on OSX? |
@ocornut, No problem, I'll do that. :) |
Thanks a lot! |
Yep, I will rebase the Pull Request. |
Squashed commits: [34cc3b7] Adds osx example. (+6 squashed commits) Squashed commits: [20330f2] Uses glfw by brew install. [0427861] Renames imguiex folder name to imguiex-ios [f9e27e5] Renames ios_example to apple_example. [44f8fe3] Updates the glfw header/library path. [919f279] Renames target from imguiex to imguiex-ios since there is already a imguiex-osx target now. [24395f5] Adds osx example.
@ocornut , It was DONE. |
Merged, thanks! Also adding link to #247 |
Out of curiosity, could you confirm the point of this example running on OS X, when you could use the opengl3_example which is much simpler? |
@ocornut , I linked Why is |
@joeld42 said that:
But i didn't see that imguiex-ios depends on @ocornut , Thanks for the merge. |
So basically you added a xcode project over opengl_example, what is the benefit for that? |
@ocornut ,it's my experience from |
But that certainly apply to your own project, but you aren't going to use imgui's example projects in your work? |
If a core developer of So less project configure files, less maintain effort. |
ios & osx example share the same project but different targets.