Viewports: Fix window dragging stopping when window leaves main viewport #2757
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GLFW will incorrectly report mouse button as released when new window is created even if mouse button is kept pressed. Added a workaround that ignores mouse-release events for held-down buttons during window creation. This only happens on linux (tested windows and MacOS as well).
Note that we can no longer use
glfwGetMouseButton(g_Window, i) != 0
because this call also reports mouse button as released even though it is being held down.