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Add examples/example_win32_opengl2 #2359
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Standalone example application for Win32 + WGL + OpenGL2, using legacy fixed pipeline
Hello @podsvirov, have you looked at #1553 ? (check the patch in the comments at the end). Your code is simpler so I am interested in it. Presumably partly because it is using old OpenGL, partly some of the writing code (filling What do you use this for? |
Hello @ocornut, the @podgorskiy account it's not a me, becouse my account is @podsvirov. I have not tested it for multi-vieports and will try.
I think, that this can be used in education to quick start when learning computer graphics on Windows operation systems. And then learning more effictive and cross-platform solutions. |
Sorry for the typo (bad completion! edited the message now)
It seem backward to me to be teaching Win32 + legacy OpenGL when there are so many other ways. I'm asking because I need to protect myself from unnecessary support requests... |
From #1553:
May be for this PR too. |
Actually I realized that the main value for a raw win32 example is to provide the multi-viewport implementation (because it is not obvious / trivial how to do it currently). |
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Closed/solved, see #3218 (comment) |
Standalone example application for Win32 + WGL + OpenGL2, using legacy fixed pipeline.