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NewFrame() vs Render() #36
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Hello, I have just added a duplicate NewFrame in the example code
And it worked (the "foobar" window never shows). |
I have create a separate issue for the keyboard problem |
yes, it seems like the most recent code fixes this. thanks! |
tom-seddon
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Jan 2, 2018
Respect NoTitleBar flag when there's only one docked window.
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First of all, thanks for this great little tool!
In my game engine I can sometimes call update() several times before I call render(). If I do this it seems like it triggers asserts in the ImGui code. Would it be possible to support this? I can code around it, but I figured it was worth mentioning.
Also, I'm using SDL2, and when I input the key mappings from SDL2 for special keys they all have very large values. This also seems to brake the internal code of ImGui. I think it assumes all key code values are between 0-255?
Thanks!
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