ImGui on macOS 14 w/ OpenGL 3.3 crashes #7644
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bsdooby
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Build/Link/Run/Fonts issues ONLY!
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Does the official demo crash? Either way you'll need to provide more details, like a stack trace of the crash |
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Will do more testing, and report back. Stay tuned.
…On Sat, Jun 1, 2024 at 6:48 PM David Maas ***@***.***> wrote:
Does the official demo crash?
Either way you'll need to provide more details, like a stack trace of the
crash
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After updating to the latest, and enabling this section (was not needed w/
earlier versions on macOS (?)):
//#if defined(__linux__) || defined(_WIN32)
glewExperimental = true;
glewInit();
//#endif
And setting "#version 330" for the GLSL version string.
it seems to work now.
Not exactly sure about the issue.
On Sun, Jun 2, 2024 at 2:37 PM Peter von Niederhäusern ***@***.***>
wrote:
… Will do more testing, and report back. Stay tuned.
On Sat, Jun 1, 2024 at 6:48 PM David Maas ***@***.***>
wrote:
> Does the official demo crash?
>
> Either way you'll need to provide more details, like a stack trace of the
> crash
>
> —
> Reply to this email directly, view it on GitHub
> <#7644 (comment)>,
> or unsubscribe
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> .
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As stated, it would crash in my renderer without using/initializing GLFW.
The ImGui provided glfw opengl3 example code works as advertised.
So, not an issue w/ ImGui, but with my code in combination w/ GLFW on macOS.
…On Wed, Jun 5, 2024 at 9:58 PM omar ***@***.***> wrote:
Please answer the asked questions, that would be useful. Clarify where/how
it crashes.
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All is good now, and I provided the "solution": it is not an ImGui issue.
So thank you for your support, and have a great day.
…On Thu, Jun 6, 2024 at 10:00 AM omar ***@***.***> wrote:
But you are posting here implying requesting help about your crash and not
specifying how it crashes. What can we do?
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I cannot use ImGui w/ my app (based on OpenGL 3.3, macOS 14 Sonoma); I use GLFW as the extension loader; as soon
as I activate and initialize ImGui, the app crashes; the same code base on Linux w/ ImGui activated works as intended.
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