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Tabs: Fixed ShrinkWidths() redistribution of remainder leading to inf…
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…inite bug (second fix). (#5652, #5262)

Amend b137f31
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ocornut committed Sep 9, 2022
1 parent 3e6f948 commit 52d9ee0
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Showing 3 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13236,7 +13236,7 @@ void ImGui::DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label)
PushID(tab);
if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
Text("%02d%c Tab 0x%08X '%s' Offset: %.2f, Width: %.2f/%.2f",
tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
PopID();
}
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2 changes: 1 addition & 1 deletion imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.89 WIP"
#define IMGUI_VERSION_NUM 18817
#define IMGUI_VERSION_NUM 18818
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE

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14 changes: 7 additions & 7 deletions imgui_widgets.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1575,13 +1575,13 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
width_excess += items[n].Width - width_rounded;
items[n].Width = width_rounded;
}
while (width_excess >= 1.0f)
for (int n = 0; n < count && width_excess >= 1.0f; n++)
if (items[n].Width + 1.0f <= items[n].InitialWidth)
{
items[n].Width += 1.0f;
width_excess -= 1.0f;
}
while (width_excess > 0.0f)
for (int n = 0; n < count && width_excess > 0.0f; n++)
{
float width_to_add = ImMin(items[n].InitialWidth - items[n].Width, 1.0f);
items[n].Width += width_to_add;
width_excess -= width_to_add;
}
}

//-------------------------------------------------------------------------
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