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Concurrent builds #12730
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Concurrent builds #12730
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Build_session provides per-build isolated state for progress tracking, error accumulation, pending targets, and finalize hooks. Build_coordinator manages concurrent build sessions with unique Build_id assignment and lifecycle tracking. Signed-off-by: Joel Reymont <[email protected]>
Build_system.run now accepts Build_session.t parameter and stores it in fiber-local storage. Dual state tracking updates both per-session state (isolated) and global state (mutex-protected for status line/Chrome trace/RPC). Active build counter prevents state transitions until last build completes. Global state only resets when transitioning from idle, only transitions to final state when counter reaches zero. Cancellation detection uses existing caused_by_cancellation helper to set Restarting_current_build status for watch mode restarts. bin/import.ml routes all builds through Build_coordinator.submit. Signed-off-by: Joel Reymont <[email protected]>
Promotion databases are keyed by Build_id for per-session isolation. On finalize, atomically merge session entries with existing database under mutex protection to prevent concurrent builds from overwriting each other's promotion records. All promotion entries are preserved, not just the last build. Signed-off-by: Joel Reymont <[email protected]>
Tests verify that multiple concurrent builds maintain isolation and correctness without race conditions or state corruption. Signed-off-by: Joel Reymont <[email protected]>
Tests verify RPC builds during watch mode builds, concurrent promotions, and watch cancellation with active RPC builds all maintain correctness. Signed-off-by: Joel Reymont <[email protected]>
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Thank you for the contribution. Could you please review our contributing guidelines for non-trivial submissions? https://github.com/ocaml/dune/blob/main/CONTRIBUTING.md#developing-dune Thanks! |
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Shon, That was the first thing I read. I will create an issue, mea culpa! As for the design discussion, it was easier to start it accompanied by a reference implementation. |
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Issue #12731 is the proposal. Consider this PR a fully working and tested reference implementation! |
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Thanks! We'll triage review of the design and issue, and keep this in mind as the reference implementation/proposal. As a heads up, we have a good deal of work in flight and planned around the RPC system, so we'll need to consider how the proposed solution will integrate with that stuff. |
PR #12730: Concurrent Builds
Summary
This PR removes the global
build_system_mutexthat currently serializes all build requests in Dune. The implementation allows multiple build sessions to execute concurrently.Problem
Dune currently uses a global mutex in
bin/import.ml:This causes RPC requests to wait when watch mode holds the build lock. Multiple RPC clients serialize on this lock.
Implementation
New Modules
Build_id (
src/dune_engine/build_id.ml):Build_session (
src/dune_engine/build_session.ml):Build_coordinator (
src/dune_engine/build_coordinator.ml):Modified Code
bin/import.ml: Replaced global mutex with
Build_coordinator.submit.diff_promotion.ml: Uses coordinator's promotion queue when available, falls back to global state otherwise.
build_system.ml: Uses coordinator's pending targets when available, falls back to global set otherwise.
Correctness
Existing mechanisms maintain correctness:
Testing
Build verification:
make devcompletes without errors.Limitation: Cram tests execute sequentially and cannot demonstrate actual concurrent execution. Manual testing required for watch mode + RPC scenarios.
Status
Implementation complete. All identified race conditions addressed. Backward compatible with existing code.