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Fix apparent attempt to kill starting room when culling surplus rooms #876

Fix apparent attempt to kill starting room when culling surplus rooms

Fix apparent attempt to kill starting room when culling surplus rooms #876

Workflow file for this run

name: CMake
on:
push:
branches: [ obsidian ]
pull_request:
branches: [ obsidian ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build-win64:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Download w64devkit
run: invoke-webrequest https://github.com/skeeto/w64devkit/releases/download/v1.23.0/w64devkit-1.23.0.zip -outfile ${{github.workspace}}\w64devkit.zip
- name: Extract w64devkit
run: expand-archive -path ${{github.workspace}}\w64devkit.zip -destinationpath ${{github.workspace}}
- name: Set environment variables and build
run: |
$env:Path = "${{github.workspace}}\w64devkit\bin;" + $env:Path
cmake -B build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_CXX_FLAGS="-isystem ${{github.workspace}}\w64devkit\include" -DCMAKE_C_FLAGS="-isystem ${{github.workspace}}\w64devkit\include" -G "MinGW Makefiles"
cmake --build build --config ${{env.BUILD_TYPE}}
strip ${{github.workspace}}\obsidian.exe
- uses: actions/upload-artifact@v4
with:
name: obsidian-win64
path: |
addons
data
engines
games
language
modules
ports
scripts
theme
tools
obsidian.exe
build-linux:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libxft-dev libfontconfig1-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake --preset dist
- name: Build
# Build your program with the given configuration
run: cmake --build --preset dist
- name: Install
run: cmake --install build/dist
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: obsidian-linux-x64
path: install
build-macos:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake --preset dist
- name: Build
# Build your program with the given configuration
run: cmake --build --preset dist
- name: Install
run: cmake --install build/dist
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: obsidian-macos
path: install