A simple tester for cub3d
- Put all files inside the root of your project.
- Run
bash tester.sh
During testing, a window will open for each map (for invalid maps this may not be the case). You can interact with that map and then close the window (or press ESC) to continue.
🚨 There's a test you should do with maps like ./maps/valid/triangle.cub
which consists in walking straight into a corner. The raycast may trigger a segfault depending on your implementation because you may walk trought the corner, making the raycast unable to calculate the distance to the next wall.
[ ][1][ ]<- the raycast may go forever
[1][N][1]
[ ][1][ ]
- Put the files inside the maps/valid/ or maps/invalid/ folders and add them to the appropriate list inside
tester.sh
- Put the textures for your new map files inside the textures/ folder (unless you're testing for missing texture files)
- This tester may not cover all tests!
- Trust no one. It is your responsibility to make sure everything works correctly.
- Explore the script and try to adapt it to other things. Testing is a highly valuable skill that should not be overlooked! Seize the opportunity to learn it!