Added [Experimental] warning to SaveMeshesInScene, along with additional fixes to make it less likely to break #3
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Added [Experimental] warning to SaveMeshesInScene since it doesn't seem to work 100% of the time. Also reversed the checkbox logic so it's something that's being ENABLED rather than being DISABLED.
Thank
gawi.#0145for letting me know that it DOES have problems. Since I've been using it for 3 months and had none, but seemingly it acts weirdly (doesn't always regenerate the meshes). This MIGHT be due to them running on Unity 2020.3. Haven't had chance to investigate.Flipping the toggle does make sense regardless, for the sake of UX. Enabling a feature rather than disabling the default.