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doc: update build instructions for OS X #6309
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* You also need to install the `Command Line Tools` via Xcode. You can find this under the menu `Xcode -> Preferences -> Downloads` | ||
* This step will install `gcc` and the related toolchain containing `make` | ||
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On FreeBSD and OpenBSD, you will also need: | ||
* libexecinfo (FreeBSD and OpenBSD only) |
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The (FreeBSD and OpenBSD only)
note seems a bit redundant now :-)
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LGTM |
1 similar comment
LGTM |
I think what might be slightly confusing is that Xcode install takes care of most all the build chain needed (except python) . Unless things have changed I remember that getting node to build on OSX was as simple as Might not have to include the section that suggest manually grabbing gcc and clang? What could potentially happen is a person could install xcode, then override clang version by accident manually and then the xcode will start complaining? |
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On OS X, you will also need: | ||
* [Xcode](https://developer.apple.com/xcode/download/) | ||
* You also need to install the `Command Line Tools` via Xcode. You can find this under the menu `Xcode -> Preferences -> Downloads` |
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Long line.
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@wonderdogone You raise good points. I'm not sure what the best way to deal with it is. It might make sense to separate out OS X prerequisites entirely from *nix prerequisites. I think the current status of this PR is an improvement over the current document and am inclined to land this, and then work on (or let someone else work on) further improvements along those lines. Would you strongly disagree with any of that approach? |
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On OS X, you will also need: | ||
* [Xcode](https://developer.apple.com/xcode/download/) | ||
* You also need to install the `Command Line Tools` via Xcode. You can find |
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I think xcode is optional; you can get the cli tools separately. Re-iterating my statement from this mornings call wrt me being a user not a osx expert, but something like xcode-select --install
could work?
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Unfortunately, to test this, we need a pristine OS X for someone to try it out on. Anyone? Anyone?
Does the OS X in CI build from scratch, more or less? If so, does it install XCode?
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@rvagg ^
(likely installed xcode)
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Happily, @thealphanerd volunteered to install a vanilla OS X VM and test whether build works without installing full XCode or not. Go, @thealphanerd!
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures.
Looks Good To Me. |
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures. PR-URL: nodejs#6309 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Johan Bergström <[email protected]>
Landed in 153b796. Will open a new issue for some of the other things brought up in the conversation. |
agreed.. |
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures. PR-URL: #6309 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Johan Bergström <[email protected]>
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures. PR-URL: #6309 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Johan Bergström <[email protected]>
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures. PR-URL: #6309 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Johan Bergström <[email protected]>
Building Node.js on OS X requires XCode (because node-gyp requires XCode). Add that information to BUILDING.md. Additionally, this changes references to `Macintosh` in BUILDING.md to refer to `OS X`. This is consistent with the way other references are to operating system families (`Unix`, `Windows`) and not brand names or hardware architectures. PR-URL: #6309 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Johan Bergström <[email protected]>
Checklist
Affected core subsystem(s)
doc build
Description of change
Building Node.js on OS X requires XCode (because node-gyp requires
XCode). Add that information to BUILDING.md.
Additionally, this changes references to
Macintosh
in BUILDING.md torefer to
OS X
. This is consistent with the way other references are tooperating system families (
Unix
,Windows
) and not brand names orhardware architectures.