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http: use v8::Array::New() with a prebuilt vector #46447
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Avoid using v8::Array::Set() which results in JS execution and is thus slow. Prebuild the vector in C++ land and build the JS array directly with that vector whereever possible.
Review requested:
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lgtm
ConnectionsList* list; | ||
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ASSIGN_OR_RETURN_UNWRAP(&list, args.Holder()); | ||
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uint32_t i = 0; | ||
std::vector<Local<Value>> result; |
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What about using MaybeStackBuffer
to avoid allocations if number of elements is not too high?
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I think v8::Array
-> std::vector
would make sense (to avoid C++ -> JS invocation costs) but std::vector
-> MaybeStackBuffer
probably would not make much difference...(and personally I prefer STL unless the home-grown alternatives makes a significant difference)
Landed in a5ede9c |
Avoid using v8::Array::Set() which results in JS execution and is thus slow. Prebuild the vector in C++ land and build the JS array directly with that vector whereever possible. PR-URL: #46447 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Matteo Collina <[email protected]> Reviewed-By: Robert Nagy <[email protected]> Reviewed-By: Darshan Sen <[email protected]> Reviewed-By: Gerhard Stöbich <[email protected]> Reviewed-By: James M Snell <[email protected]>
Avoid using v8::Array::Set() which results in JS execution and is thus slow. Prebuild the vector in C++ land and build the JS array directly with that vector whereever possible. PR-URL: #46447 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Matteo Collina <[email protected]> Reviewed-By: Robert Nagy <[email protected]> Reviewed-By: Darshan Sen <[email protected]> Reviewed-By: Gerhard Stöbich <[email protected]> Reviewed-By: James M Snell <[email protected]>
Avoid using v8::Array::Set() which results in JS execution and is thus slow. Prebuild the vector in C++ land and build the JS array directly with that vector whereever possible.